| A control for ICS?
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So if the biggest bummer about ICS is the 'free' square that gets worked thus giving the nasty tendancy for 2 size 1 cities being equal to 1 size 3 city in output and still being faster growing in pop then I ask this ...
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started by Gedrin
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| AI City Placement
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Is there anyway to instruct the AI to lay out its cities in a perfect pattern for one border bump? I really wish i could just see its map one time and see no borders overlap in a nice jigsaw effect, am i dreaming?
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started by Maquiladora
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| AI ICS
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A thread about the AI building and using settlers and other units
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started by Dale
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| Creating AI Superpowers I
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The idea is to breathe new life into a game where the human player is clearly winning. To achieve this we try to combine a number of the weaker civs to make new bigger ones ...
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started by Lou Wigman
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| Getting Civs to Surrender
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I've got this little handler that makes AI civs surrender rather than fighting to the last city ...
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started by Peter Triggs
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| Happy Buildings for AIs
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In CTP2 the AI doesn't build happiness building very well, therefore it will get some serious problems, in empire efficiency, growth and power ...
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started by Martin Gühmann
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| How borders should work
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Man, this game would be so much better if boarders really meant something. If I have a total alience with someone, 'ja think they might conisder it poor taste to sneak into my land, find a square that is 'technically' in my boarders but not claimed by a city, and settle there?
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started by Bluevoss
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| Superpowers - When and Why?
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Ok, so merging civs to form superpowers. What do you think? When would provide the most effective challenge to human dominance, bearing in mind this will only happen up to twice in a game.
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started by Immortal Wombat
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| Vassal / Tribute states?
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IMO it would be cool if you could 'vassilize' countries that are smaller and weaker than you and either totally fear you or love you ...
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started by Daftpanzer
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