AI can use special units!
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A thread about tweaking goals.txt and strategies.txt
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started by Cube
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AI Frenzy
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A thread about pros and cons of good old Frenzy script, alternative concepts - containing an improved version of frenzy.slc implementing diplomacy by Pedrunn
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started by SMIFFGIG
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AI Frenzy
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Is it just me, or does the AIFrenzy code also effect diplomacy. I seem to remember the reason i stopped using it (in MM2 this was) was because diplomacy was almost deemed a pointless option ...
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started by SMIFFGIG
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Frenzy AI revisited (v 2.1)
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A long time ago Pedrunn posted a revised version of "Frenzy AI". I did what I consider some additional tweaking (or messing up) the code and added another function: 'TaskOne: Recapture'.
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started by BureauBert
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Frenzy Mod
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I have heard that the Frenzy Mod is supposed to help improve the AI's ability to wage war. Has anyone tried it. Does it work?
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started by a_bates
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Idea for making the AI stronger
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A brief discussion about making the AI more flexible regarding the HUMAN strategy
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started by Gilgamensch
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Naval combat
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I wanted to make several naval units behave as flankers ...
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started by XMon
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Project: AI Unit Useage Script
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We have come up with a good working model for how the AI could perform in regards to army and naval movement. It's only in pseodocode form at present, but gives a 'plain-spoken' account of how the AI will work in this script.
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by Dale & Dave
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The best AI combat SLIC handler ever
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I come up with an idea. I will do the best AI combat handler ever done for CTP2! So i decide to ask for help!
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started by Pedrunn
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Thoughts on Cross Water Invasions
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Is it possible to create a new unit - a special version of the Troop Ship (available to the AI only) which would be fully loaded with five units the moment it was built - making the ship's cargo part of the unit itself? ...
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started by TheArsenal
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