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| CALLINGS | DEVELOPER'S CORNER | THE COLUMN |
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#1 THE SCOTTISH EMPIRE
(5/May/99) "Founded by the great William Wallace, 4000 years before the birth of the Messiah, Allan Donald, the Scottish Empire would one day rule far more than the Earth..." |
#1 THE JOY OF COMBAT
(4/May/99) William Westwater writes about tanks and phalanxes... |
#16 THE ART OF BEING LATE
(21/Nov/98) Markos tells the stories of the delays of three games. |
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#2 WINNING THE LAND WAR IN ASIA
(11/May/99) William Westwater shares his personal strategies |
#17 UNCONVENTIONAL REALITY
(28/Nov/98) Markos defends the new unconventional units in CTP. | |
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#2 A RECORD OF ROMAN THEOCRACY
(26/May/99) As recorded by the Monk Cathorix of the Articusian Order in Rome |
#3 THE VALUE OF SCHOOL
(18/May/99) William Westwater explains why school is a good thing... |
#33 UNCONVENTIONAL EXPERIENCES
(20/Mar/99) A first-hand report from MarkG on the CTP front. |
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#3 A WAR STORY
(26/May/99) "This story started in 4,000 BC (like many other stories). The land was dark and only a small area was lightened by brave men - my settlers..." |
#4 THE 36 CHAMBERS OF DR. NO
(27/May/99) If you have trouble winning Deity, Brad Santos has some ideas |
#35 CTP: CUT OUT TO BE A CLASSIC?
(3/Apr/99) Dracon drools over Activision's addition to the Civilization series. |
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#4 THE RISE AND FALL OF THE AUSTRALIANS
(14/Jun/99) "Now when I look back upon what I have done I can see my faults." |
#5 SLIC 1.1 EXTRAS
(4/June/99) Winnie Lee gives some interestic examples of the SLIC language |
#38 KILL THE REVIEWERS!?
(24/Apr/99) Fed up with CTP's negative publicity, MarkG isn't going to take it anymore. |
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#6 DESIGNING GOOD MULTIPLAYERS MAPS
(10/June/99) Geting in another of Dr No's Chambers, a "how to" on designing a good map for multiplayer |
#39 THOUGHTS...
(1/May/99) With momentum from last week, MarkG goes multi-topic this time around. | |
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#7 STRATEGY TIPS FOR THE ADVANCED PLAYER II
(23/June/99) Brad Santos reveals the secrets of ctp's unconvetional units |
#40 DON'T JUDGE CTP AT FIRST SIGHT
(8/May/99) Robert Plump is hoping that you will reevaluate this game all over again. |
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