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AE Modding Wiki : Database : GoldPerUnitSupport

Text file: DiffDB.txt

How Used: Flag; add text GoldPerUnitSupport followed by an integer (+ or -) to a building.

How it Works: GoldPerUnitSupport takes the integer that you set in the diffdb text and multiplies it by all your units GoldHunger multiplied by the wages of your citizens times your readiness support modifier and adds/subtracts it from the gold your empire produces (in same calculation that wonder gold is done).

Game Function: With the integer being negative it creates a gold cost to units there by making gold and budgeting for wars more difficult and practical.

Mods Implemented: Civ3mod by E.

Similar code: GoldPerCity

Implemented by: E

Text file: Building.txt

How Used: Flag; add text GoldPerUnitSupport followed by an integer (+ or -) to a building.

How it Works: GoldPerUnitSupport takes the integer that you set in the building text and multiplies it by all your units GoldHunger multiplied by the wages of your citizens times your readiness support modifier and adds/subtracts it from the gold a city produces that has that building.

Game Function: With the integer being negative it creates a gold cost to units there by making gold and budgeting for wars more difficult and practical.

Mods Implemented: Civ3mod by E. Capitol has a GoldPerUnitSupport of -2

Similar code: GoldPerCity

Implemented by: E

Page last modified on May 22, 2009, at 03:06 AM
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