Abort
|
void
|
|
Causes the current message to not be displayed
|
|
AddMessage
|
void
|
|
?
|
|
Caption
(caption)
|
void
|
|
Unimplemented according to the original documentation
|
|
DisableClose
|
void
|
|
Disallow closing this message from the UI
|
|
DisableMessageClass
(class)
|
void
|
|
Cause all messages of the given class to not be displayed
|
|
DontSave
|
void
|
|
After the message is closed, it will not be saved in the Message Log
|
|
Duration
(turns)
|
void
|
|
Kill this message automatically in n turns
|
|
EnableCloseClass
(player, class)
|
void
|
|
Enable closing of all messages belonging to class, if it was disabled previously
|
|
EnableCloseMessage
(player, messagename)
|
void
|
|
Enable closing of all messages from the named object
|
|
EnableMessageClass
(class)
|
void
|
|
Enable messages belonging to class
|
|
EyeDropdown
(starting index, builtin variable with list)
|
void
|
|
Put a dropdown box on the message
|
|
EyePoint
(location|unit|city[, player, messageid])
|
void
|
|
Put an eyepoint on the message.
|
|
GetMessageClass
(player, index)
|
void
|
|
Get the class of message #index belonging to player
|
|
Kill
|
void
|
|
Kills this message, only works inside buttons
|
|
KillClass
(class)
|
void
|
|
Kills all messages of the given class
|
|
KillEyepointMessage
|
void
|
|
When a message is called from an eyepoint, kill the original message with this function
|
|
KillMessages
(objectname)
|
void
|
|
Kill all messages from the named object
|
|
MessageClass
(int)
|
void
|
|
Set the current message to the given class
|
|
MessageType
(message_type)
|
void
|
|
Set the icon for the current message
|
|
MinimizeAction
|
void
|
|
Does something with the message - I have no idea what
|
|
Show
|
void
|
|
Open this message immediately instead of showing just an icon
|
|
Title
(stringid)
|
void
|
|
Set the title of a message
|
|
UseDirector
|
void
|
|
Queue this message up via the animation system instead of displaying it immediately
|
Apolyton-thread
|