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SLIC-Reference :
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Type: | int |
True if the player has a unit selected |
SFN_ERROR Slic_IsUnitSelected::Call(SlicArgList *args) { PLAYER_INDEX player; ID item; SELECT_TYPE state; g_selected_item->GetTopCurItem(player, item, state); m_result.m_int = 0; if(state != SELECT_TYPE_LOCAL_ARMY) { return SFN_ERROR_OK; } if(args->Count() == 0) { m_result.m_int = 1; return SFN_ERROR_OK; } else if(args->Count() == 1) { Unit u; if(!args->GetUnit(0, u)) { return SFN_ERROR_TYPE_ARGS; } if(g_theUnitPool->IsValid(u)) { Army army(item); if(army.IsPresent(u)) { m_result.m_int = 1; } } return SFN_ERROR_OK; } return SFN_ERROR_NUM_ARGS; } |
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