DB-Reference: Buildings.txt
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DB-Reference : : Buildings.txt  

Building definitions

Airport str This building is an airport
AllowGrunts str This flag is not used by the game. Explanation for ALLOW_GRUNTS in CTP1: Allows laborers.
Brokerage str This building is a Brokerage
CantBuildInSea str This building cannot be built in Ocean Cities
CantBuildOnLand str This building cannot be built in Land Cities - unused in the original Buildings.txt
Capitol str This building set the Capitol city
Cathedral str This building is a Cathedral. Eplanation for CATHEDRAL in CTP1: Happiness doubled with Hagia Sophia effect. Apolyton-thread
CityWalls str This building is a City Wall. Explanation for CITY_WALLS in CTP1: Protects against attacks from land.
CoastalBuilding str This building can only be built in coastal cities
CommercePercent int   Percent amount to increase Gold output
DefaultIcon str Icon ID to be used for this building
DefendersPercent int   Amount to add to Defense rating of unit's garrisoned in city with this building
Description str This string is not used within the game but must reference a valid String ID from one of the string files
DoubleTelevangelists str This building causes Televangelists to have twice the chance of succeeding against the host city
EnableAdvance str Advance ID that enables construction of this building
FoodPercent int   Percent amount to increase Food output
FoodVat int Set the building as food vat. The value defines the amount of pollution produced per unit of food created.
ForceField str This building is a Force Field. Explanation for FORCE_FIELD in CTP1: Protects against all attacks.
GLHidden str This flag causes this building to not be displayed in the Great Library - unused in the original Buildings.txt
GoldPerCitizen int   Amount of Gold per citizen this building generates
HappyInc int   Amount to raise Happiness in cities with this building
IsReligious str This building is a religious building Apolyton-thread
LowerCrime int   Percent amount to modify Crime
LowerPeaceMovement int   Modifier to the War Discontent amount
NoRushBuyPenalty str This building removes the RushBuy penalty - unused in the original Buildings.txt
NoUnhappyPeople str This building prevent people from becoming unhappy - unused in the original Buildings.txt
NuclearPlant str This building is a Nuclear Plant
ObsoleteAdvance str Advance ID that renders this building obsolete. Unused in the original Buildings.txt.
OffenseBonusAir int   Amount to add to Attack rating of unit's garrisoned within this city when attacking aerial units
OffenseBonusLand int   Amount to add to Attack rating of unit's garrisoned within this city when attacking land units
OffenseBonusWater int   Amount to add to Attack rating of unit's garrisoned within this city when attacking naval units
PollutionAmount int   Flat amount of pollution created by this building - unused in the original Buildings.txt
PopulationPollutionPercent int   Amount to modify pollution created by population
PrerequisiteBuilding str Building ID of building that must be built before this building can be contructed
PreventConversion int   Percent chance of stopping a foreign religious unit from converting this city
PreventSlavery int   Percent chance of stopping foreign slavers from Slave Raiding this city
ProductionCost int   Production cost to build this building
ProductionPercent int   Percent amount to increase Production output
ProductionPollutionPercent int   Amount to modify pollution created by production
ProtectFromBioAgents int   Percent chance of stopping Infector attacks on this city
ProtectFromNanoVirus int   Percent chance of stopping Eco-Terrorist attacks on this city
ProtectFromNukes str This building protects the city from nuclear strikes
RaiseMaxPopulation int   Amount to increase the maximum population Apolyton-thread
RaiseOvercrowdingLevel int   Amount to increase the level where overcrowding begins Apolyton-thread
SciencePercent int   Percent amount to increase Science output
SciencePerPop int   Amount of Science per citizen this building generates - unused in the original Buildings.txt
StarvationProtection int   Number of turns this building can prevent starvation
Television str This building is a Television
Upkeep int   Commerce cost to maintain this building

Information last updated by: BureauBert on 30.05.2004
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