ABOLITIONIST_ELITE_CHANCE |
int |
|
Chance of an abolitionist becoming elite |
|
ADVANCE_CHOICES_MAX |
int |
|
Maximum number of advance choices to show the player on the choose research window. |
|
ADVANCE_CHOICES_MIN |
int |
|
Minimum number of advance choices to show the player on the choose research window. |
|
AI_CHEAT_ECO_PACT_MAX |
int |
|
This is currently unused in the source code, perhaps a left over from CtP1. |
|
AI_CHEAT_ECO_PACT_MIN |
int |
|
This is currently unused in the source code, perhaps a left over from CtP1. |
|
AI_GOAL_TIME_SLICE |
int |
|
Time in milliseconds for an AI frame |
Apolyton-thread
|
AI_MAX_TIME_SLICE |
int |
|
If the ai exceeds this time (in milliseconds) its turn is ended |
Apolyton-thread
|
AI_TOTAL_TIME_SLICE |
int |
|
If the total time in time (in milliseconds) in the ai player exceeds this its turn is ended |
Apolyton-thread
|
ASSASINATION_HAPPINESS_EFFECT |
int |
|
Unhappiness caused when a ruler is assasinated |
|
ASSASINATION_HAPPINESS_EFFECT_TIMER |
int |
|
how long unhappiness caused when a ruler is assasinated lasts |
|
ASSAULT_DESTROY_BUILDING_CHANCE |
int |
|
Chance of an assault on a city destroying a building |
|
ASSAULT_KILL_POP_CHANCE |
int |
|
Chance of an attack on a city deducting a single population point. |
|
ATTACK_CONVERTER_UNHAPPINESS_AMOUNT |
int |
|
Amount of unhappiness to add in a city that is converted. |
|
ATTACK_CONVERTER_UNHAPPINESS_TURNS |
int |
|
Number of turns the ATTACK_CONVERTER_UNHAPPINESS_AMOUNT lasts. |
|
ATTACK_ENEMY_ROUNDS |
int |
|
The number of rounds you have to attack a mutual enemy before the agreement is broken. |
|
AVERAGE_POLLUTION_TURNS |
int |
|
This is currently unused in the source code, perhaps a left over from CtP1. |
|
BASE_RATIONS |
int |
|
Food per person time POP_HUNGER when slider is zero |
|
BASE_STARVATION_PROTECTION |
int |
|
Base number of turns of starvation protection for a city. |
|
BASE_WAGES |
int |
|
Gold per person when slider is zero |
|
BASE_WORKDAY |
int |
|
Work per person when slider is zero |
|
BIO_INFECTION_PRODUCTION_COEF |
int |
|
Percentage of production lost in a city when it's bio infected. |
|
BIO_INFECTION_SPREAD_CHANCE |
int |
|
Percentage chance of bio infection spreading to other cities through trade routes. |
|
BIO_INFECTION_TERRORIST_DEATH_CHANCE |
int |
|
Percentage chance of a unit dying when making bio infect and plague attacks. |
|
BIO_INFECTION_TURNS |
int |
|
Number of turns bio infection lasts in a city. |
|
BIO_INFECTION_UNHAPPINESS |
int |
|
Amount of unhappiness added to a city when it's bio infected. |
|
BOMBARD_DESTROY_BUILDING_CHANCE |
int |
|
Chance of a bombardment on a city destroying a building |
|
BOMBARD_KILL_POP_CHANCE |
int |
|
Chance of bombardment on a city deducting one population point from the city. |
|
BORDER_INT_RADIUS |
int |
|
Used to calculate the distance of national borders from a city. |
|
BORDER_SQUARED_RADIUS |
int |
|
Used to calculate the distance of national borders from a city. |
|
BROWNCOLD |
int |
|
The warm/cold slider on the custommap screen uses these values |
|
BROWNWARM |
int |
|
The warm/cold slider on the custommap screen uses these values |
|
BUILDING_PRODUCTION_TO_VALUE_MODIFIER |
int |
|
Percentage of the building's production cost given as gold savings when selling a building. |
|
CAPTURE_CITY_ADVANCE_CHANCE |
int |
|
Chance of gaining an advance when capturing a city |
Apolyton-thread
Apolyton-thread
|
CAPTURE_CITY_FOR_GOLD_MULTIPLIER |
int |
|
This is currently unused in the source code, perhaps a left over from CtP1. |
|
CAPTURE_CITY_ROUNDS |
int |
|
This is currently unused in the source code. |
|
CAPTURE_KILL_POP_CHANCE |
int |
|
Chance of deducting one population point from a city that is captured. |
|
CARAVAN_COEF |
int |
|
Modifier to number of caravans needed to create a trade route. |
|
CEASE_FIRE_EXPIRES |
int |
|
Number of rounds before this agreement expires |
|
CHANCE_LOST_AT_SEA |
int |
|
Chance of a unit being lost at sea. |
|
CHANGE_CURRENTLY_BUILDING_ITEM_PENALTY |
int |
|
What percent of the shield store is lost if the current item is changed to a different type. |
|
CITY_GROWTH_COEFFICIENT |
int |
|
Amount of food per citizen required to grow a city |
|
CITY_HEAL_RATE |
int |
|
Percentage of a unit's hit points to restore each turn when resting in a city. |
|
CITY_SECOND_ATTEMPT_SPY_BONUS |
int |
|
This is currently unused in the source code. |
|
CLERIC_CONVERSION_FACTOR |
int |
|
Cities converted by clerics send this much of their gold each turn |
|
COMBAT_VETERAN_CHANCE |
int |
|
Chance of a unit that survives a battle becoming a veteran. |
|
CONVERTED_INDULGENCE_GOLD |
int |
|
|
|
CONVERTED_INDULGENCE_HAPPINESS |
int |
|
|
|
DESERTDRY |
int |
|
The wet/dry slider on the custommap screen uses these values |
|
DESERTWET |
int |
|
The wet/dry slider on the custommap screen uses these values |
|
DISCOVERIES_POLLUTION_PRODUCTION_MODIFIER |
int |
|
|
|
DISCOVERIES_POLLUTION_SIZE_MODIFIER |
int |
|
|
|
ELITE_ABOLITIONIST_BONUS |
int |
|
Bonus an elite abolitionist receives |
|
ELITE_SLAVER_BONUS |
int |
|
Bonus to success percentage an elite slaver receives |
|
ELITE_SPY_BONUS |
int |
|
How much more likely elite spies are to succeed |
|
ELITE_TERRORIST_BONUS |
int |
|
|
|
EMANCIPATION_UNHAPPINESS_AMOUNT |
int |
|
|
|
EMANCIPATION_UNHAPPINESS_TURNS |
int |
|
|
|
END_OF_GAME_YEAR |
int |
|
|
|
END_OF_GAME_YEAR_EARLY_WARNING |
int |
|
|
|
END_POLLUTION_ROUNDS |
int |
|
|
|
ENTRENCHMENT_BONUS |
int |
|
Defense bonus for being entrenched |
|
FLOOD_CHANGES_COAST_TO_WATER_CHANCE |
int |
|
|
|
FOOD_TO_POLLUTION_COEF |
int |
|
Pollution to food ratio produced by food vats |
|
FORESTDRY |
int |
|
The wet/dry slider on the custommap screen uses these values |
|
FORESTWET |
int |
|
The wet/dry slider on the custommap screen uses these values |
|
FRANCHISE_EFFECT |
int |
|
How much production a franchise steals |
|
GLACIER_EXTENT |
int |
|
Number of tiles the glacier extends |
|
GOLD_FROM_PIRACY |
int |
|
|
Apolyton-thread
|
GOSSIP_MAP_RADIUS |
int |
|
When a map is revealed through gossip, a circle of this radius appears |
|
GRASSDRY |
int |
|
The wet/dry slider on the custommap screen uses these values |
|
GRASSWET |
int |
|
The wet/dry slider on the custommap screen uses these values |
|
HAPPINESS_LAUNCH_COST |
int |
|
Cost of going into space or landing for calculation happiness - NO SPACE IN CTP2 |
|
HEAR_GOSSIP_CHANCE |
int |
|
How likely a diplomat next to a capitol is to hear gossip |
|
HLEVELA |
int |
|
Above this is the wet terrain |
|
HLEVELB |
int |
|
Above this is sort of wet terrain |
|
HLEVELC |
int |
|
Below is ??? middle terrain |
|
HLEVELD |
int |
|
Below this is dry terrain |
|
IMPROVEMENT_RUSH_MODIFIER |
int |
|
|
|
INCITE_REVOLUTION_CAPITOL_PENALTY |
int |
|
|
|
INCITE_REVOLUTION_GOLD_COEFFICIENT |
int |
|
|
|
INCITE_UPRISING_CAPITOL_PENALTY |
int |
|
|
|
INCITE_UPRISING_GOLD_COEFFICIENT |
int |
|
|
|
INDUSTRIAL_POLLUTION_WARNING_THRESHOLD |
int |
|
Industrial pollution warning message threshold |
|
LEAVE_OUR_LANDS_EXPIRES |
int |
|
Number of rounds before this agreement expires |
|
LEAVE_OUR_LANDS_ROUNDS |
int |
|
|
|
LOCAL_POLLUTION_CHANCE |
int |
|
|
|
LOCAL_POLLUTION_LEVEL |
int |
|
|
|
MAINTENANCE_WARNING_FUDGE_FACTOR |
int |
|
|
|
MAP_SIZE_GIGANTIC |
int |
|
Size of the "gigantic" map in tiles |
Apolyton-thread
Apolyton-thread
Apolyton-thread
|
MAP_SIZE_LARGE |
int |
|
Size of the "large" map in tiles |
Apolyton-thread
Apolyton-thread
|
MAP_SIZE_MEDIUM |
int |
|
Size of the "medium" map in tiles |
Apolyton-thread
Apolyton-thread
|
MAP_SIZE_SMALL |
int |
|
Size of the "small" map in tiles |
Apolyton-thread
Apolyton-thread
|
MAX_ABSOLUTE_GROWTH_RATE |
int |
|
|
|
MAX_AIRLIFT_STACK_SIZE |
int |
|
|
|
MAX_DISBAND_SIZE |
int |
|
Miximum size for disbanding cities |
Apolyton-thread
|
MAX_EMPIRE_DIST_COST |
int |
|
Max distance unhappyness |
|
MAX_GOOD_VALUE |
int |
|
|
|
MAX_GOVERNMENT_CHANGE_TURNS |
int |
|
|
|
MAX_PARTY_CHANCE |
int |
|
The chance of hearing gossip at a party where the max gold was spent |
|
MAX_PARTY_COST |
int |
|
Most that can be spent on a party |
|
MAX_REQUESTS_PER_PLAYER_PER_TURN |
int |
|
|
|
MAX_RUINS_ADVANCE |
int |
|
|
|
MAX_RUINS_GOLD |
int |
|
|
|
MAX_RUINS_UNIT |
int |
|
|
|
MAX_SAME_TILES |
int |
|
|
|
MAX_START_DISTANCE_COEFFICIENT |
int |
|
|
|
MERIDIANA |
int |
|
North of this is north pole |
|
MERIDIANB |
int |
|
North of this is north mild |
|
MERIDIANC |
int |
|
North of this is north desert |
|
MERIDIAND |
int |
|
North of this is the equatioral region |
|
MERIDIANE |
int |
|
North of this is south desert |
|
MERIDIANF |
int |
|
North of this is the south mild, south is the south pole |
|
MIN_ABSOLUTE_START_DISTANCE |
int |
|
|
|
MIN_CONTINENT_START_SIZE |
int |
|
|
|
MIN_ECO_PACT_VIOLATION_LEVEL |
int |
|
|
|
MIN_GOOD_VALUE |
int |
|
|
|
MIN_LIKE_TILES_FOR_GOOD |
int |
|
|
|
MIN_START_DISTANCE_COEFFICIENT |
int |
|
|
|
MONOPOLY_THRESHOLD |
int |
|
Amount goods a particular city has to have to corner the market |
|
MOUNTAIN_CELL |
int |
|
Length of a side of a cell |
|
MOUNTAIN_LENGTH |
int |
|
Average length of a mountain chain |
|
MOUNTAIN_SPREAD |
int |
|
Chance that the mountain chain spreads out |
|
NANO_BUILDING_KILL_PERCENTAGE |
int |
|
|
|
NANO_INFECTION_SPREAD_CHANCE |
int |
|
|
|
NANO_INFECTION_TERRORIST_DEATH_CHANCE |
int |
|
|
|
NANO_INFECTION_TURNS |
int |
|
|
|
NICE_RADIUS |
int |
|
Radius of effect when calculating niceness of player placement |
|
NO_PIRACY_EXPIRES |
int |
|
Number of rounds before this agreement expires |
|
NON_SPACE_FUEL_COST |
int |
|
|
|
NORMAL_HEAL_RATE |
int |
|
|
|
NUKE_KILL_TILES |
int |
|
|
|
NUKE_POPULATION_PERCENTAGE |
int |
|
|
|
OTHER_FAITH_INDULGENCE_GOLD |
int |
|
|
|
OTHER_FAITH_INDULGENCE_HAPPINESS |
int |
|
|
|
PACT_CAPTURE_CITY_EXPIRES |
int |
|
Number of rounds before this agreement expires |
|
PACT_END_POLLUTION_EXPIRES |
int |
|
Number of rounds before this agreement expires |
|
PARADROP_DISTANCE |
int |
|
How far away can paratroopers drop? |
|
PARADROP_SUCCESS_PERCENT |
int |
|
A miss results in a drop to a neighboring square |
|
PATIENCE_LOST_PER_REQUEST |
int |
|
|
|
PATIENCE_LOST_THRESHOLD |
int |
|
|
|
PATIENCE_REGAINED_PER_ROUND |
int |
|
|
|
PERCENT_BROWN |
int |
|
Percentage of land with brown mountains/hills |
|
PERCENT_CONTINENT |
int |
|
How much of the world tends toward big continents versus small islands |
|
PERCENT_DESERT |
int |
|
Percentage of land with deserts |
|
PERCENT_FOREST |
int |
|
Percent of land with forest |
|
PERCENT_GRASS |
int |
|
Percentage of grassland |
|
PERCENT_HILLS |
int |
|
Percent of land with hills on it |
|
PERCENT_HOMOGENOUS |
int |
|
How "clumpy" the land terrain is |
|
PERCENT_LAND |
int |
|
How much of the world is land |
|
PERCENT_MOUNTAIN |
int |
|
Percetage of land with mountains on it |
|
PERCENT_PLAINS |
int |
|
Percentage of land with plains |
|
PERCENT_RIVER |
int |
|
Percent of land with a river on it |
|
PERCENT_TRENCH |
int |
|
Percent chance that a trench is seeded |
|
PERCENT_VOLCANO |
int |
|
Percent of deep sea floor with volcanos |
|
PERCENT_WHITE |
int |
|
Percentage of land with white mountains/hills |
|
PIRACY_KILLS_TRADER_CHANCE |
int |
|
|
Apolyton-thread
|
PIRACY_WASTE_COEFFICIENT |
int |
|
|
Apolyton-thread
|
PLAGUE_KILL_PERCENTAGE |
int |
|
|
|
PLAINSDRY |
int |
|
The wet/dry slider on the custommap screen uses these values |
|
PLAINSWET |
int |
|
The wet/dry slider on the custommap screen uses these values |
|
POLLUTION_CAUSED_BY_NUKE |
int |
|
|
|
POLLUTION_FORCES_ANARCHY |
int |
|
|
|
POPULATION_POLLUTION_WARNING_THRESHOLD |
int |
|
Population pollution warning message threshold |
|
POPULATION_PRODUCES_POLLUTION_THRESHOLD |
int |
|
|
|
POWER_POINTS_TO_MATERIALS |
int |
|
1 power point can be converted to x materials - CTP1 leftover |
|
PRODUCTION_PRODUCES_POLLUTION_THRESHOLD |
int |
|
|
|
RAIL_LAUNCH_POLLUTION |
int |
|
|
|
REDUCE_POLLUTION_EXPIRES |
int |
|
Number of rounds before this agreement expires |
|
REDUCE_POLLUTION_ROUNDS |
int |
|
|
|
REFORMATION_CHANCE |
int |
|
|
|
REFORMATION_DEATH_CHANCE |
int |
|
|
|
REFORMATION_HAPPINESS_AMOUNT |
int |
|
|
|
REFORMATION_HAPPINESS_TIME |
int |
|
|
|
REGAIN_PATIENCE_PROBABILITY |
int |
|
|
|
RELATIVE_AI_PRODUCTION_CHEAT_COEF |
int |
|
|
|
RELATIVE_AI_SCIENCE_CHEAT_COEF |
int |
|
|
|
REVOLT_INFLUENCE_DISTANCE |
int |
|
City's revolt influence radius |
|
REVOLUTION_LEVEL |
int |
|
Cities start revolting below REVOLUTION_LEVEL percent happiness |
|
RICHNESS |
int |
|
Density of special goods in the world |
|
RICHNESSFEWGOODS |
int |
|
The goodcount slider on the custommap screen uses these values |
|
RICHNESSMANYGOODS |
int |
|
The goodcount slider on the custommap screen uses these values |
|
RIOT_LEVEL |
int |
|
Cities start rioting below this happiness level |
|
RIVER_CELL_HEIGHT |
int |
|
Highest point in each cell |
|
RIVER_CELL_WIDTH |
int |
|
Size of cells to be searched for river starts |
|
RIVER_LENGTH |
int |
|
Average river length |
|
RIVERCELLHEIGHTFEWGOODS |
int |
|
The goodcount slider on the custommap screen uses these values |
|
RIVERCELLHEIGHTMANYGOODS |
int |
|
The goodcount slider on the custommap screen uses these values |
|
RIVERCELLWIDTHFEWGOODS |
int |
|
The goodcount slider on the custommap screen uses these values |
|
RIVERCELLWIDTHMANYGOODS |
int |
|
The goodcount slider on the custommap screen uses these values |
|
RUINS_BOX_HEIGHT |
int |
|
|
|
RUINS_BOX_WIDTH |
int |
|
|
|
RUINS_CHANCE_PER_BOX |
int |
|
|
|
SCALED_POP_ANCIENT |
int |
|
|
|
SCALED_POP_DIAMOND |
int |
|
|
|
SCALED_POP_GENETIC |
int |
|
|
|
SCALED_POP_MODERN |
int |
|
|
|
SCALED_POP_RENAISSANCE |
int |
|
|
|
SHORT_CEASE_FIRE_EXPIRES |
int |
|
Number of rounds before any other agreement expires |
|
SLAVER_ELITE_CHANCE |
int |
|
Chance of a slaver becoming elite in a successful raid |
|
SLAVES_PER_MILITARY_UNIT |
int |
|
|
|
SOOTHSAY_HAPPY_AMOUNT |
int |
|
|
|
SPACE_FUEL_COST |
int |
|
|
|
SPACE_LAND_COST |
int |
|
|
|
SPACE_LAUNCH_COST |
int |
|
|
|
SPECIAL_ACTION_MOVE_COST |
int |
|
|
|
SPIED_UPON_WARINESS_TIMER |
int |
|
How many turns a spied upon city gets increased wariness |
|
STARVATION_WARNING_FUDGE_FACTOR |
int |
|
|
|
STOP_TRADE_ROUNDS |
int |
|
|
|
SUPPORT_WARNING_FUDGE_FACTOR |
int |
|
|
|
TARIFF_REDUCTION |
int |
|
How much to reduce tariffs by as part of a diplomatic request/agreement |
|
TELEVANGELIST_CONVERSION_FACTOR |
int |
|
Cities with televisions converted by televangelists send this much of their gold each turn |
|
TEMPERATURE_RANGE_ADJUST |
int |
|
Adjusts the temperature height map |
|
TEMPERATURERANGEADJUSTCOLD |
int |
|
The warm/cold slider on the custommap screen uses these values |
|
TEMPERATURERANGEADJUSTWARM |
int |
|
The warm/cold slider on the custommap screen uses these values |
|
TERRORIST_ELITE_CHANCE |
int |
|
|
|
TRADE_DISTANCE_COEFFICIENT |
int |
|
|
|
TURNS_TO_SUE_FRANCHISE |
int |
|
How many turns a lawsuit takes to expel a franchise |
|
UNCONVERTED_INDULGENCE_GOLD |
int |
|
|
|
UNCONVERTED_INDULGENCE_HAPPINESS |
int |
|
|
|
UNIT_RATIONS |
int |
|
What does 1 notch mean |
|
UNIT_RUSH_MODIFIER |
int |
|
|
|
UNIT_WAGES |
int |
|
What does 1 notch mean |
|
UNIT_WORKDAY |
int |
|
Slider to work |
|
UPRISING_CHANCE_PER_UNGUARDED_SLAVE |
int |
|
|
|
VERY_HAPPY_THRESHOLD |
int |
|
Threshold at which a city is considered "very happy" |
|
VETERAN_COEF |
int |
|
Percent improvement in attack and defense of veteran units |
|
WATCHFUL_CITY_DEATH_MODIFIER |
int |
|
Multiply death chance by this |
|
WATCHFUL_CITY_SUCCESS_MODIFIER |
int |
|
Multiply an abolitionist or slaver's success chance by this |
|
WATCHFUL_CITY_TURNS |
int |
|
How long a city remains watchful |
|
WHITECOLD |
int |
|
The warm/cold slider on the custommap screen uses these values |
|
WHITEWARM |
int |
|
The warm/cold slider on the custommap screen uses these values |
|
WONDER_RUSH_MODIFIER |
int |
|
|
|
WORMHOLE_ORBIT_HEIGHT_PERCENTAGE |
int |
|
CTP1 leftover |
|
WORMHOLE_RETURN_TIME |
int |
|
CTP1 leftover |
|
WORMHOLE_SPEED |
int |
|
CTP1 leftover |
|
WORMHOLE_VISIBLE_TO_ALL_TURNS |
int |
|
CTP1 leftover |
|