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CTP2 Bureau The Modding Knowledgebase |
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DB-Reference :
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General definitions |
- obsolete, unused ...
ABOLITIONIST_ELITE_CHANCE | int | Chance of an abolitionist becoming elite | ||
ADVANCE_CHOICES_MAX | int | Maximum number of advance choices to show the player on the choose research window. | ||
ADVANCE_CHOICES_MIN | int | Minimum number of advance choices to show the player on the choose research window. | ||
AI_CHEAT_ECO_PACT_MAX | int |
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This is currently unused in the source code, perhaps a left over from CtP1. | |
AI_CHEAT_ECO_PACT_MIN | int |
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This is currently unused in the source code, perhaps a left over from CtP1. | |
AI_GOAL_TIME_SLICE | int | Time in milliseconds for an AI frame | ||
AI_MAX_TIME_SLICE | int | If the ai exceeds this time (in milliseconds) its turn is ended | ||
AI_TOTAL_TIME_SLICE | int | If the total time in time (in milliseconds) in the ai player exceeds this its turn is ended | ||
ASSASINATION_HAPPINESS_EFFECT | int | Unhappiness caused when a ruler is assasinated | ||
ASSASINATION_HAPPINESS_EFFECT_TIMER | int | how long unhappiness caused when a ruler is assasinated lasts | ||
ASSAULT_DESTROY_BUILDING_CHANCE | int | Chance of an assault on a city destroying a building | ||
ASSAULT_KILL_POP_CHANCE | int | Chance of an attack on a city deducting a single population point. | ||
ATTACK_CONVERTER_UNHAPPINESS_AMOUNT | int | Amount of unhappiness to add in a city that is converted. | ||
ATTACK_CONVERTER_UNHAPPINESS_TURNS | int | Number of turns the ATTACK_CONVERTER_UNHAPPINESS_AMOUNT lasts. | ||
ATTACK_ENEMY_ROUNDS | int | The number of rounds you have to attack a mutual enemy before the agreement is broken. | ||
AVERAGE_POLLUTION_TURNS | int |
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This is currently unused in the source code, perhaps a left over from CtP1. | |
BASE_RATIONS | int | Food per person time POP_HUNGER when slider is zero | ||
BASE_STARVATION_PROTECTION | int | Base number of turns of starvation protection for a city. | ||
BASE_WAGES | int | Gold per person when slider is zero | ||
BASE_WORKDAY | int | Work per person when slider is zero | ||
BIO_INFECTION_PRODUCTION_COEF | int | Percentage of production lost in a city when it's bio infected. | ||
BIO_INFECTION_SPREAD_CHANCE | int | Percentage chance of bio infection spreading to other cities through trade routes. | ||
BIO_INFECTION_TERRORIST_DEATH_CHANCE | int | Percentage chance of a unit dying when making bio infect and plague attacks. | ||
BIO_INFECTION_TURNS | int | Number of turns bio infection lasts in a city. | ||
BIO_INFECTION_UNHAPPINESS | int | Amount of unhappiness added to a city when it's bio infected. | ||
BOMBARD_DESTROY_BUILDING_CHANCE | int | Chance of a bombardment on a city destroying a building | ||
BOMBARD_KILL_POP_CHANCE | int | Chance of bombardment on a city deducting one population point from the city. | ||
BORDER_INT_RADIUS | int | Used to calculate the distance of national borders from a city. | ||
BORDER_SQUARED_RADIUS | int | Used to calculate the distance of national borders from a city. | ||
BROWNCOLD | int | The warm/cold slider on the custommap screen uses these values | ||
BROWNWARM | int | The warm/cold slider on the custommap screen uses these values | ||
BUILDING_PRODUCTION_TO_VALUE_MODIFIER | int | Percentage of the building's production cost given as gold savings when selling a building. | ||
CAPTURE_CITY_ADVANCE_CHANCE | int | Chance of gaining an advance when capturing a city | ||
CAPTURE_CITY_FOR_GOLD_MULTIPLIER | int |
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This is currently unused in the source code, perhaps a left over from CtP1. | |
CAPTURE_CITY_ROUNDS | int |
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This is currently unused in the source code. | |
CAPTURE_KILL_POP_CHANCE | int | Chance of deducting one population point from a city that is captured. | ||
CARAVAN_COEF | int | Modifier to number of caravans needed to create a trade route. | ||
CEASE_FIRE_EXPIRES | int | Number of rounds before this agreement expires | ||
CHANCE_LOST_AT_SEA | int |
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Chance of a unit being lost at sea. | |
CHANGE_CURRENTLY_BUILDING_ITEM_PENALTY | int |
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What percent of the shield store is lost if the current item is changed to a different type. | |
CITY_GROWTH_COEFFICIENT | int | Amount of food per citizen required to grow a city | ||
CITY_HEAL_RATE | int | Percentage of a unit's hit points to restore each turn when resting in a city. | ||
CITY_SECOND_ATTEMPT_SPY_BONUS | int |
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This is currently unused in the source code. | |
CLERIC_CONVERSION_FACTOR | int | Cities converted by clerics send this much of their gold each turn | ||
COMBAT_VETERAN_CHANCE | int | Chance of a unit that survives a battle becoming a veteran. | ||
CONVERTED_INDULGENCE_GOLD | int | |||
CONVERTED_INDULGENCE_HAPPINESS | int | |||
DESERTDRY | int | The wet/dry slider on the custommap screen uses these values | ||
DESERTWET | int | The wet/dry slider on the custommap screen uses these values | ||
DISCOVERIES_POLLUTION_PRODUCTION_MODIFIER | int | |||
DISCOVERIES_POLLUTION_SIZE_MODIFIER | int | |||
ELITE_ABOLITIONIST_BONUS | int | Bonus an elite abolitionist receives | ||
ELITE_SLAVER_BONUS | int | Bonus to success percentage an elite slaver receives | ||
ELITE_SPY_BONUS | int | How much more likely elite spies are to succeed | ||
ELITE_TERRORIST_BONUS | int | |||
EMANCIPATION_UNHAPPINESS_AMOUNT | int | |||
EMANCIPATION_UNHAPPINESS_TURNS | int | |||
END_OF_GAME_YEAR | int | |||
END_OF_GAME_YEAR_EARLY_WARNING | int | |||
END_POLLUTION_ROUNDS | int | |||
ENTRENCHMENT_BONUS | int | Defense bonus for being entrenched | ||
FLOOD_CHANGES_COAST_TO_WATER_CHANCE | int | |||
FOOD_TO_POLLUTION_COEF | int | Pollution to food ratio produced by food vats | ||
FORESTDRY | int | The wet/dry slider on the custommap screen uses these values | ||
FORESTWET | int | The wet/dry slider on the custommap screen uses these values | ||
FRANCHISE_EFFECT | int | How much production a franchise steals | ||
GLACIER_EXTENT | int | Number of tiles the glacier extends | ||
GOLD_FROM_PIRACY | int | |||
GOSSIP_MAP_RADIUS | int | When a map is revealed through gossip, a circle of this radius appears | ||
GRASSDRY | int | The wet/dry slider on the custommap screen uses these values | ||
GRASSWET | int | The wet/dry slider on the custommap screen uses these values | ||
HAPPINESS_LAUNCH_COST | int |
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Cost of going into space or landing for calculation happiness - NO SPACE IN CTP2 | |
HEAR_GOSSIP_CHANCE | int | How likely a diplomat next to a capitol is to hear gossip | ||
HLEVELA | int | Above this is the wet terrain | ||
HLEVELB | int | Above this is sort of wet terrain | ||
HLEVELC | int | Below is ??? middle terrain | ||
HLEVELD | int | Below this is dry terrain | ||
IMPROVEMENT_RUSH_MODIFIER | int | |||
INCITE_REVOLUTION_CAPITOL_PENALTY | int | |||
INCITE_REVOLUTION_GOLD_COEFFICIENT | int | |||
INCITE_UPRISING_CAPITOL_PENALTY | int | |||
INCITE_UPRISING_GOLD_COEFFICIENT | int | |||
INDUSTRIAL_POLLUTION_WARNING_THRESHOLD | int | Industrial pollution warning message threshold | ||
LEAVE_OUR_LANDS_EXPIRES | int | Number of rounds before this agreement expires | ||
LEAVE_OUR_LANDS_ROUNDS | int | |||
LOCAL_POLLUTION_CHANCE | int | |||
LOCAL_POLLUTION_LEVEL | int | |||
MAINTENANCE_WARNING_FUDGE_FACTOR | int | |||
MAP_SIZE_GIGANTIC | int | Size of the "gigantic" map in tiles | ||
MAP_SIZE_LARGE | int | Size of the "large" map in tiles | ||
MAP_SIZE_MEDIUM | int | Size of the "medium" map in tiles | ||
MAP_SIZE_SMALL | int | Size of the "small" map in tiles | ||
MAX_ABSOLUTE_GROWTH_RATE | int | |||
MAX_AIRLIFT_STACK_SIZE | int | |||
MAX_DISBAND_SIZE | int | Miximum size for disbanding cities | ||
MAX_EMPIRE_DIST_COST | int | Max distance unhappyness | ||
MAX_GOOD_VALUE | int | |||
MAX_GOVERNMENT_CHANGE_TURNS | int | |||
MAX_PARTY_CHANCE | int | The chance of hearing gossip at a party where the max gold was spent | ||
MAX_PARTY_COST | int | Most that can be spent on a party | ||
MAX_REQUESTS_PER_PLAYER_PER_TURN | int | |||
MAX_RUINS_ADVANCE | int | |||
MAX_RUINS_GOLD | int | |||
MAX_RUINS_UNIT | int | |||
MAX_SAME_TILES | int | |||
MAX_START_DISTANCE_COEFFICIENT | int | |||
MERIDIANA | int | North of this is north pole | ||
MERIDIANB | int | North of this is north mild | ||
MERIDIANC | int | North of this is north desert | ||
MERIDIAND | int | North of this is the equatioral region | ||
MERIDIANE | int | North of this is south desert | ||
MERIDIANF | int | North of this is the south mild, south is the south pole | ||
MIN_ABSOLUTE_START_DISTANCE | int | |||
MIN_CONTINENT_START_SIZE | int | |||
MIN_ECO_PACT_VIOLATION_LEVEL | int | |||
MIN_GOOD_VALUE | int | |||
MIN_LIKE_TILES_FOR_GOOD | int | |||
MIN_START_DISTANCE_COEFFICIENT | int | |||
MONOPOLY_THRESHOLD | int | Amount goods a particular city has to have to corner the market | ||
MOUNTAIN_CELL | int | Length of a side of a cell | ||
MOUNTAIN_LENGTH | int | Average length of a mountain chain | ||
MOUNTAIN_SPREAD | int | Chance that the mountain chain spreads out | ||
NANO_BUILDING_KILL_PERCENTAGE | int | |||
NANO_INFECTION_SPREAD_CHANCE | int | |||
NANO_INFECTION_TERRORIST_DEATH_CHANCE | int | |||
NANO_INFECTION_TURNS | int | |||
NICE_RADIUS | int | Radius of effect when calculating niceness of player placement | ||
NO_PIRACY_EXPIRES | int | Number of rounds before this agreement expires | ||
NON_SPACE_FUEL_COST | int | |||
NORMAL_HEAL_RATE | int | |||
NUKE_KILL_TILES | int | |||
NUKE_POPULATION_PERCENTAGE | int | |||
OTHER_FAITH_INDULGENCE_GOLD | int | |||
OTHER_FAITH_INDULGENCE_HAPPINESS | int | |||
PACT_CAPTURE_CITY_EXPIRES | int | Number of rounds before this agreement expires | ||
PACT_END_POLLUTION_EXPIRES | int | Number of rounds before this agreement expires | ||
PARADROP_DISTANCE | int | How far away can paratroopers drop? | ||
PARADROP_SUCCESS_PERCENT | int | A miss results in a drop to a neighboring square | ||
PATIENCE_LOST_PER_REQUEST | int | |||
PATIENCE_LOST_THRESHOLD | int | |||
PATIENCE_REGAINED_PER_ROUND | int | |||
PERCENT_BROWN | int | Percentage of land with brown mountains/hills | ||
PERCENT_CONTINENT | int | How much of the world tends toward big continents versus small islands | ||
PERCENT_DESERT | int | Percentage of land with deserts | ||
PERCENT_FOREST | int | Percent of land with forest | ||
PERCENT_GRASS | int | Percentage of grassland | ||
PERCENT_HILLS | int | Percent of land with hills on it | ||
PERCENT_HOMOGENOUS | int | How "clumpy" the land terrain is | ||
PERCENT_LAND | int | How much of the world is land | ||
PERCENT_MOUNTAIN | int | Percetage of land with mountains on it | ||
PERCENT_PLAINS | int | Percentage of land with plains | ||
PERCENT_RIVER | int | Percent of land with a river on it | ||
PERCENT_TRENCH | int | Percent chance that a trench is seeded | ||
PERCENT_VOLCANO | int | Percent of deep sea floor with volcanos | ||
PERCENT_WHITE | int | Percentage of land with white mountains/hills | ||
PIRACY_KILLS_TRADER_CHANCE | int | |||
PIRACY_WASTE_COEFFICIENT | int | |||
PLAGUE_KILL_PERCENTAGE | int | |||
PLAINSDRY | int | The wet/dry slider on the custommap screen uses these values | ||
PLAINSWET | int | The wet/dry slider on the custommap screen uses these values | ||
POLLUTION_CAUSED_BY_NUKE | int | |||
POLLUTION_FORCES_ANARCHY | int | |||
POPULATION_POLLUTION_WARNING_THRESHOLD | int | Population pollution warning message threshold | ||
POPULATION_PRODUCES_POLLUTION_THRESHOLD | int | |||
POWER_POINTS_TO_MATERIALS | int |
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1 power point can be converted to x materials - CTP1 leftover | |
PRODUCTION_PRODUCES_POLLUTION_THRESHOLD | int | |||
RAIL_LAUNCH_POLLUTION | int | |||
REDUCE_POLLUTION_EXPIRES | int | Number of rounds before this agreement expires | ||
REDUCE_POLLUTION_ROUNDS | int | |||
REFORMATION_CHANCE | int | |||
REFORMATION_DEATH_CHANCE | int | |||
REFORMATION_HAPPINESS_AMOUNT | int | |||
REFORMATION_HAPPINESS_TIME | int | |||
REGAIN_PATIENCE_PROBABILITY | int | |||
RELATIVE_AI_PRODUCTION_CHEAT_COEF | int | |||
RELATIVE_AI_SCIENCE_CHEAT_COEF | int | |||
REVOLT_INFLUENCE_DISTANCE | int | City's revolt influence radius | ||
REVOLUTION_LEVEL | int | Cities start revolting below REVOLUTION_LEVEL percent happiness | ||
RICHNESS | int | Density of special goods in the world | ||
RICHNESSFEWGOODS | int | The goodcount slider on the custommap screen uses these values | ||
RICHNESSMANYGOODS | int | The goodcount slider on the custommap screen uses these values | ||
RIOT_LEVEL | int | Cities start rioting below this happiness level | ||
RIVER_CELL_HEIGHT | int | Highest point in each cell | ||
RIVER_CELL_WIDTH | int | Size of cells to be searched for river starts | ||
RIVER_LENGTH | int | Average river length | ||
RIVERCELLHEIGHTFEWGOODS | int | The goodcount slider on the custommap screen uses these values | ||
RIVERCELLHEIGHTMANYGOODS | int | The goodcount slider on the custommap screen uses these values | ||
RIVERCELLWIDTHFEWGOODS | int | The goodcount slider on the custommap screen uses these values | ||
RIVERCELLWIDTHMANYGOODS | int | The goodcount slider on the custommap screen uses these values | ||
RUINS_BOX_HEIGHT | int | |||
RUINS_BOX_WIDTH | int | |||
RUINS_CHANCE_PER_BOX | int | |||
SCALED_POP_ANCIENT | int | |||
SCALED_POP_DIAMOND | int | |||
SCALED_POP_GENETIC | int | |||
SCALED_POP_MODERN | int | |||
SCALED_POP_RENAISSANCE | int | |||
SHORT_CEASE_FIRE_EXPIRES | int | Number of rounds before any other agreement expires | ||
SLAVER_ELITE_CHANCE | int | Chance of a slaver becoming elite in a successful raid | ||
SLAVES_PER_MILITARY_UNIT | int | |||
SOOTHSAY_HAPPY_AMOUNT | int | |||
SPACE_FUEL_COST | int | |||
SPACE_LAND_COST | int | |||
SPACE_LAUNCH_COST | int | |||
SPECIAL_ACTION_MOVE_COST | int | |||
SPIED_UPON_WARINESS_TIMER | int | How many turns a spied upon city gets increased wariness | ||
STARVATION_WARNING_FUDGE_FACTOR | int | |||
STOP_TRADE_ROUNDS | int | |||
SUPPORT_WARNING_FUDGE_FACTOR | int | |||
TARIFF_REDUCTION | int | How much to reduce tariffs by as part of a diplomatic request/agreement | ||
TELEVANGELIST_CONVERSION_FACTOR | int | Cities with televisions converted by televangelists send this much of their gold each turn | ||
TEMPERATURE_RANGE_ADJUST | int | Adjusts the temperature height map | ||
TEMPERATURERANGEADJUSTCOLD | int | The warm/cold slider on the custommap screen uses these values | ||
TEMPERATURERANGEADJUSTWARM | int | The warm/cold slider on the custommap screen uses these values | ||
TERRORIST_ELITE_CHANCE | int | |||
TRADE_DISTANCE_COEFFICIENT | int | |||
TURNS_TO_SUE_FRANCHISE | int | How many turns a lawsuit takes to expel a franchise | ||
UNCONVERTED_INDULGENCE_GOLD | int | |||
UNCONVERTED_INDULGENCE_HAPPINESS | int | |||
UNIT_RATIONS | int | What does 1 notch mean | ||
UNIT_RUSH_MODIFIER | int | |||
UNIT_WAGES | int | What does 1 notch mean | ||
UNIT_WORKDAY | int | Slider to work | ||
UPRISING_CHANCE_PER_UNGUARDED_SLAVE | int | |||
VERY_HAPPY_THRESHOLD | int | Threshold at which a city is considered "very happy" | ||
VETERAN_COEF | int | Percent improvement in attack and defense of veteran units | ||
WATCHFUL_CITY_DEATH_MODIFIER | int | Multiply death chance by this | ||
WATCHFUL_CITY_SUCCESS_MODIFIER | int | Multiply an abolitionist or slaver's success chance by this | ||
WATCHFUL_CITY_TURNS | int | How long a city remains watchful | ||
WHITECOLD | int | The warm/cold slider on the custommap screen uses these values | ||
WHITEWARM | int | The warm/cold slider on the custommap screen uses these values | ||
WONDER_RUSH_MODIFIER | int | |||
WORMHOLE_ORBIT_HEIGHT_PERCENTAGE | int |
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CTP1 leftover | |
WORMHOLE_RETURN_TIME | int |
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CTP1 leftover | |
WORMHOLE_SPEED | int |
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CTP1 leftover | |
WORMHOLE_VISIBLE_TO_ALL_TURNS | int |
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CTP1 leftover |
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