| ActiveDefenseOnlyWhenCarryingEnablers |
str |
|
|
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| ActiveDefenseRange |
int |
|
unimplemented |
Apolyton-thread
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| Advertise |
str |
|
This unit has the ability to advertise |
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| Amount |
int |
|
Happiness loss caused by the given event |
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| Armor |
int |
|
|
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| Attack |
int |
|
|
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| AttackWoodenShipBonus |
str |
|
This unit has a bonus defined by WoodenShipBonus when attacking a wooden ship |
Apolyton-thread
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| BombardRange |
int |
|
unimplemented |
Apolyton-thread
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| BombRounds |
int |
|
|
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| BonusAgainstMounted |
str |
|
|
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| BuildingRemovesAPop |
str |
|
Building this unit removes 1 pop from the city |
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| CanAttack |
str |
|
The unit is able to attack other units on the indicated terrain type(s) |
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| CanBeachAssault |
str |
|
This unit has the ability to attack land targets from beach tiles |
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| CanBeExpelled |
str |
|
The unit can be expelled |
|
| CanBeSued |
str |
|
This unit can be sued |
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| CanBombard |
str |
|
The unit is able to bombard other units on the indicated terrain type(s) |
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| CanCarry |
str |
|
Determines which units this unit is able to carry, refers to the Size-attribute |
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| CanCounterBombard |
str |
|
This unit can counter-bombard |
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| CanEntrench |
str |
|
The unit has the ability to entrench |
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| CanExpel |
str |
|
The unit has the ability to expel units that can be expelled |
|
| CanPillage |
str |
|
The unit has the ability to pillage |
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| CanPirate |
str |
|
The unit has the ability to pirate trade routes |
|
| CanSee |
str |
|
Vision type(s) for this unit |
Apolyton-thread
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| CanSue |
str |
|
This unit can sue |
|
| CantBuild |
str |
|
The unit can't be built in cities via buildqueue |
|
| CantCaptureCity |
str |
|
The unit can't capture a city |
|
| Category |
str |
|
|
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| Chance |
int |
|
Chance of succeeding in performing the given order (completing the corresponding event) |
|
| CityGrowthCoefficient |
int |
|
|
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| Civilian |
str |
|
The unit is a civilian unit |
|
| DeathChance |
int |
|
Chance of dieing when trying to trigger the given event (to perform the given order) |
|
| DeathEffectsHappy |
str |
|
Dying increases unhappiness of civ ? |
|
| DefaultIcon |
str |
|
|
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| DefaultSprite |
str |
|
|
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| Defend |
str |
|
|
|
| DefendAgainstSpies |
int |
|
% chance defense is successful ? |
|
| Defense |
int |
|
|
|
| Description |
str |
|
|
|
| Effect |
str |
|
Effect sprite to be displayed when the unit triggers the given event (performs the corresponding order) |
|
| EliteChance |
int |
|
Chance of succeeding in performing the given order (completing the corresponding event) if the unit is an elite unit |
|
| EnableAdvance |
str |
|
Enabling advance for this unit |
|
| EnableCarrierDefenses |
str |
|
Carrier can defend when this unit type is on board ? |
|
| EscapeChance |
int |
|
Chance of surviving when planting a nuke |
|
| EstablishEmbassy |
str |
|
This unit has the ability to establish embassies |
|
| ExertsMartialLaw |
str |
|
The unit has the ability to exert martial law when garrisoned in a city |
|
| Explodes |
str |
|
The unit dies by exploding |
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| Firepower |
int |
|
|
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| FoodHunger |
str |
|
|
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| GLHidden |
str |
|
Causes the unit not to be shown in the Great Library |
|
| GovernmentType |
str |
|
This unit can only be built and exist during this government |
|
| HasPopAndCanBuild |
str |
|
The unit has population and can build units, improvements and wonders - used for the "city-unit" only |
|
| IgnoreZOC |
str |
|
The unit ignores other unit's zone of control |
|
| IsFlanker |
str |
|
This unit is a flanking unit |
Apolyton-thread
Apolyton-thread
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| IsMounted |
str |
|
This unit is a mounted unit |
Apolyton-thread
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| IsSpecialForces |
str |
|
Military readiness status is always "At War" |
|
| IsSubmarine |
str |
|
This unit is a submarine |
|
| IsTelevangelist |
str |
|
|
|
| IsTrader |
str |
|
The unit is able to carry trade goods (caravan, freight transport) |
|
| Load |
str |
|
Sound to be played when cargo is loaded |
|
| LossMoveToDmgNone |
str |
|
Does not lose movement points when wounded ? |
|
| MaxCargo |
int |
|
Number of units this unit can carry |
|
| MaxFuel |
int |
|
Movement points until the unit needs to be refueled |
|
| MaxHP |
int |
|
|
|
| MaxMovePoints |
int |
|
Maximum movement points per turn |
|
| MountedBonus |
int |
|
|
|
| MovementType |
str |
|
Movement type(s) for this unit |
|
| NeedsNoSupport |
str |
|
No support cost for this unit |
|
| NoFuelThenCrash |
str |
|
The unit crashes when running out of fuel |
|
| NoIndex |
str |
|
No entry in the great library ? |
|
| NoSlaves |
str |
|
The unit has the ability to free slaves |
|
| NoZoc |
str |
|
The unit has no zone of control |
|
| ObsoleteAdvance |
str |
|
The player can't build this unit any more when he discovers ObsoleteAdvance |
|
| OnlyBuildOne |
str |
|
Only build one unit of this type at a time |
|
| Paratrooper |
str |
|
This unit has the ability to attack immediately after leaving a transport |
|
| ParatrooperTransport |
str |
|
|
|
| PowerPoints |
int |
|
Unimplemented |
Apolyton-thread
|
| RandomChance |
int |
|
Chance of succeeding when trying to steal a random technology |
|
| Settle |
str |
|
This unit is able to settle on terrain of the given type(s) |
|
| SettleCityType |
str |
|
This unit is a settler and creates a city of the given type |
|
| SettleSize |
int |
|
Cities settled by this unit initially have SettleSize |
|
| ShieldCost |
int |
|
Production cost of this unit |
|
| ShieldHunger |
int |
|
|
|
| SingleUse |
str |
|
This unit can only be used once (dies anycase in an attack) |
|
| Size |
str |
|
Used by the CanCarry-attribute to determine which units can carry this unit |
|
| Sound |
str |
|
Sound to be played when the unit triggers the given event (performs the corresponding order) |
|
| SoundAcknowledge |
str |
|
Sound to be played when the unit receives an order and is able to perform the order |
|
| SoundAttack |
str |
|
Sound to be played when the unit attacks |
|
| SoundCantMove |
str |
|
Sound to be played when the unit receives a MoveOrder but is unable to perform the move |
|
| SoundDeath |
str |
|
Sound to be played when the unit dies |
|
| SoundMove |
str |
|
Sound to be played while the unit is moving |
|
| SoundSelect1 |
str |
|
Sound to be played when the unit is selected |
|
| SoundSelect2 |
str |
|
Sound to be played when the unit is selected |
|
| SoundVictory |
str |
|
Sound to be played when the unit has performed a successful attack |
|
| SoundWork |
str |
|
Sound to be played when the unit performs an order other than moving |
|
| SpaceLaunch |
int |
|
|
|
| SpecificChance |
int |
|
Chance of succeeding when trying to steal a specific technology |
|
| ThrowParty |
str |
|
This unit has the ability to throw parties |
|
| Timer |
int |
|
Duration of the given event in turns |
|
| Unload |
str |
|
Sound to be played when cargo is unloaded |
|
| VictoryEnslavement |
str |
|
This unit enslaves enemy units when stacked in an army that wins a battle |
Apolyton-thread
|
| VisionClass |
str |
|
Determines the visibility of this unit |
Apolyton-thread
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| VisionRange |
int |
|
Vision range for this unit |
|
| WoodenShip |
str |
|
|
Apolyton-thread
|
| WoodenShipBonus |
int |
|
Attack bonus against wooden ships |
Apolyton-thread
|
| ZBRangeAttack |
int |
|
Attack strength for the unit when attacking from the 2nd row (in the battleview) |
Apolyton-thread
|