Categories:
Barbarians (Terrorists) Ideas concerning barbarians, barbarian encampments, terrorists etc. Cities Ideas and suggestions concerning cities. Civilizations Ideas and suggestions for introducing civ-specific abilities and properties Colonies & Encampments Discussions and suggestions concerning colonies and (barbarian) encampments. Economy Ideas and suggestions for modding trade and other aspects of economy. | |
Various Features Various features and events such as historical and natural events, visual effects etc. History Discussions about replaying or reinventing history, historical 'accuracy' / political 'correctness' and gamplay. Terrain Modifications to the TileFile, ideas and suggestions for new terrain and terrain improvements Units Ideas and suggestions concerning units. Wonders Ideas and suggestions concerning wonders. |
Links:
Designing The Ultimate Tech Tree
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In an attempt to find out what the Civ Gaming population want in a tech tree, and in the hopes of some large scale attempt to design the perfect tech tree, here is a series of questions to probe your mind, and stimulate some thoughts.
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started by Immortal Wombat
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The best of all worlds ...
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The thread on this topic
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started by hexagonian
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Latest update: 11.11.2022 ( - recently updated)
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