A new city capture option for CTP2
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This small mod allows the human player and only the human to destroy a city afterwards it was captured ...
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started by Martin Gühmann
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City revolts
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As in history, it is not solely civilian contentment that effects political and civil upheaval in a nation as is modelled in all the Civ games it seems. Rather it is an important factor along with others, including: nationalism/culture/religion, greed, power struggles, social upheaval and so on ...
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started by Hone Heke
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CityMod2
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I am working on CityMod2. I want to add to Harlan's city architectures (Castle and Central American Pyramid) and the Industrial age a style of my own. An Egyptain pyramid style.
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started by Martin Gühmann
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Crime and punishment
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Is it just me, or is the LAST thing you consider for a city a courthouse ...
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started by Bluevoss
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Exchange city
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A discussion about variations of exchanging cities ...
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startded by Kill1Frenzy
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Moding in City Unhappyness
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The game does not give negative effects for population in regards to happyness ...
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started by Bluevoss
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New City Graphics
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Most of these are a conversion from Civ3. I've based it on Martin's CityMod2 so it should be compatible with that and Cradle.
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started by E
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Transferring Food between cities?
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One of the things I loved about CIV2 was building a caravan and when ariving to a city, you could place as a trade good or put into building a Wonder or even transport food to another city ...
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started by Grandpa Troll
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