Battles should destroy Tile Improvments
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Tile Improvments should be destroyed (pillaged) in a battle over them. That would add such a good and realistic feature ...
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started by Pedrunn
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Civ Series Settler TI Building
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I caved in. I suppose it's mainly to shut the Civ series fanatics up. Well here it is. The Civ Series Settler.
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started by Dale
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Civ3 Mod
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It has become apparent lately that a Civ3 mod is very doable, in fact a great deal of the work has already been done ...
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started by centrifuge
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Famous People of History
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Maybe think of it as a preview of these generals and folks that Civ3 says it will have ...
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started by Dale
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GlobeSat
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It would be a great idea to make an improvement that does what the Globesat does. I mean, it is really unthinkable that future civs wouldn´t know everything geografical about the plantet!
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started by Depp
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Immigration
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Immigration should be a thing in civ-type games. Therefore, my next big project is going to be to implment immigration into CTP2. Now I'm looking for ideas on how this should be implemented ...
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started by Dale
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Making exploring more of a task
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Dale for his AoM mod has come up with a good idea on how to make exploring more of a task and not just a standard thing that is done by the player in an unrealistic fashion ...
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started by SMIFFGIG
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Pillbox and Barbed Wire: from Scenario to Mod
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Pillbox and Barbed Wire transformed from the 'invasion of France-scenario' for use as a Mod or Mod-component. In this version pillboxes don't need special unit types for being activated, they become functional when 'garrisoned' by any infantry or artillery unit of their owner.
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started by BureauBert
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Revolutions
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Why is it that only one city will form a new civ with no units after a revolution? I think this is silly. After most revolutions that I`ve heard of there has been massive civil wars and toppling of governments and such. Is anyone thinking about this for a new mod?
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started by AweZoZo
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Ruins
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Here are a few suggestions: Ruins leading to maps, Ruins leading to death, Ruins leading to barbarians, Ruins leading to goods, Ruins leading to other ruins ... Well any more suggestions?
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started by The Big Mc
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Sabotage!
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One of the things I miss most (from Civ2) is the diplomat/spy's ability to perform acts of sabotage. Is there any way this can be implemented via SLIC?
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started by ajbera
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Those who have fallen before us
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Is there any way to make losing units and/or population have a negative effect on happiness ? ...
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started by joe77
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Visible Capital
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Adds to Locutus' capital code the eye-candy of a visible capitol building next to each player's capital city. In "ancient" times an "ancient" capitol is built, in "modern" times (once the player has discovered electricity) the player gets a modern style government building ...
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started by BureauBert
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Wonderful Reality (Visible Wonders)
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Its been a long long road, but I am ready to release the first version of the Visible Wonders Mod.
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started by Immortal Wombat
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