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OLD NEWS/FEBRUARY 99

OLD SITE NEWS
20.Feb More movies
17.Feb Feature movies
17.Feb Screenshots page 15
5.Feb New unit animations
3.Feb Oodles of new screens
1.Feb Designers Chat info finally posted
PRE-VIEW/ORDER AT LINUX EXPO (Feb. 26)
Loki Entertainment Software announced its plans at this year's LinuxWorld Conference and Expo in San Jose, California, from March 2-4: show a pre-release version of their upcoming Linux port of C: CTP and accept pre-orders for it at a special LinuxWorld price. (Thanks for the mail Don).

If anyone reading this is planning on attending the conference and would be interested in providing us with a report of the events pertaining to Loki's demonstration, please email Dan.

PREVIEW @ GAMESMANIA (Feb. 23)
GamesMania today posted the first part of their preview of C:CTP. A detailed introduction, the game's line and interface are all covered in it. Buildings, combat and likely more will be covered in part 2. The review is a good read overall.
There are some screenshots as well, but nothing we haven't seen before.

CRITIC? WATCH THESE (Feb. 20)
A few short days ago we posted four computer-generated movies expected to make an appearance in CTP. Critics reacted quickly by shooting them down in great balls of fire, citing a number of faults. Setting aside whether you agree with that position or not, we've all been wondering when Round 2 will begin. We have four new arrivals today, awaiting your humble critique. They are, again, all Wonders: East India Company; Galielo's Telescope; Hollywood and the Sphinx. The verdict? Time will tell.

"PRETTY DARN GOOD" (Feb. 19)
IGN recently began to test drive the beta of CTP and have updated their ever growing favourable preview of it; in his update yesterday, Trent Ward went into his greatest detail yet on many different aspects of the game. (He has promised more to come).
Yes, the title above is a direct quote from the preview, so go check it out already!

LINUX PORT RELEASE TIMELINE (Feb. 18)
Now, Scott Draeker clarifying the status of the Linux port of C:CTP:
"We are not doing a simultaneous release [of CTP]. The official word is "shortly after," which means that we're working on code a week or two older than what Activision has at any given time. That way we get all of the hard work out of the way early. Once Activision goes gold, we'll incorporate the final changes and test it out. Assuming the last round of changes doesn't raise significant new issues, we should ship within a few weeks of the PC version."

Founded less than a year ago, Loki Entertainment, whom has been liscensed to produce the port, has also promised a beta-test signup on their website before its release.

Our thanks to Don Brodale for providing this news tip, which originated on linuxgames.com.

PASS THE POPCORN (Feb. 17)
Four CTP-related movies popped {grin} up on Activision's FTP server this past week. They appear to be the multimedia components to various Wonders that your civilization can strive to achieve in the game. One of them is an ESP center (reading thoughts), and another is Guttenburg printing press... undoubtedly one of the greatest inventions of mankind, with the computer standing side-by-side. Of those two, the former has a hint of humour! Browse our Downloads page and let the presentations begin.

RANDOM MAP SCREENS (Feb. 17)
Lordstone asked on our forums about the random map generator, Lt. John not only answered, but also sent us three screenshots showing the random map interface and two examples of random maps. Thanks John!

LOTS OF INFO FROM POSTER (Feb. 17)
Sometimes, when you have some information that not many people have, you want to share. I guess that the reason Ray Kerby created an enormous list of all the advances, improvements, wonders and units for the free poster that he got when he pre-ordered C:CTP. See also a summary of the Gamespot preview.

GOT MILK? (Feb. 16)
Computer Games Online (CGO) today posted interviews with four lead runners in CTP's development: William Westwater (Lead Designer), Mark Lamia (Producer), Steve Mariotti (Lead Programmer), and Rick Glenn (Art Director). After reading Rick's, our headline seemed appropriate... :)

MORE KARPAS (Feb. 11)
Peter Karpas gave some info on couple things. Regarding the number of cd's for LAN play:
"For LAN play, we originally intended to do it the Warcraft II way -- 1 CD for 3 players, 2 CD's for 6 players, and 3 CD's for 8 players. However, it currently stands at 1 CD for 8 players, and we may in fact leave it that way.".
About the requirement of the cd in order for the game to play
"We have not yet decided whether to require the CD. That will be a last minute decision".
Finally on the possible resolutions:
"Civ:CTP looks best at 1024x768 (higher resolutions are almost always better). We also have 800x600 and 640x480 resolutions to provide the broadest range of support and gamer choice (some people prefer lower resolutions because it makes everything bigger)."

KARPAS ON LAWYERS (Feb. 9)
If you find the lawyer units a bit unrealistic or funny, Peter Karpas of Activision has the answer:
Lawyer's don't kill units in Civilization: Call to Power. They, like the other unconventional warfare units, are non-militaristic and are easily killed by anything that is militaristic. If you're at war, lawyers may be helpful, but probably won't be.

History has shown quite clearly that not all wars are fought on the battlefield. Let's just look at modern times. Radio Free Europe is an example of propaganda warfare the West used against the Communist Bloc. Economic warfare happens all the time amon g modern day countries -- in the form of treaties, taxes on imported goods, etc. Ever read articles on the difficulties some American companies have in setting up businesses in Japan, most of which end up in the courts, and all of which significantly slow their entry (and therefore their production) into that market?

In the end, the purpose of the unconventional warfare units is to try to fill in some of the gray area between "I'm at war with you" and "I'm not at war with you." In a post I made a while ago I said this, and it still holds true: "The point of the cler ic and lawyer units and all the other unconventional warfare units isn't to be clever -- it's to provide the player with new strategies, better strategies, more flexibility in weakening opponents, and, overall, allow for greater creativity and fun in how you play."

RELEASE DATE ANNOUNCED (Feb. 5)
Today, Activision announced that C:CTP will hit the shelves on March 16th. Needless to say, Civ'ers and the rest of the gaming community can hardly wait! It is shaping up to be an excellent year for turn-based strategy gamers.
At the same time, they also informed site visitors that Lt. John will be taking over the task of updating their CTP pages; its current and inagural webmaster, Phoebus, is leaving Activision to pursue other opportunities.

13 PAGES OF CTP (Feb. 2)
In the first play preview of C:CTP, Gamespot took an in-depth look at the game. The result was a 9-page preview along with a 4-page interview of Cecilia Barajas. Lots of new info, a must read.

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