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| OLD SITE NEWS |
| 22.Nov Even more screenshots, and also features and units information |
| 20.Nov Updated features listing & new screenshots. |
| 18.Nov New unit images, descriptions & animations. |
| 5.Nov New features info: Chat round-up. |
CTP, (OOOPS!) CIV2 FOR PLAYSTATION (Nov. 22-23)
CTP, SMAC OR CIV2:TOT? (Nov. 22)
CTP DELAYED FOR SPRING (Nov. 20)
STRATEGY PLUS PREVIEW (Nov. 20)
LET THE CHAT BEGIN (Nov. 17)
"NEXT GENERATION" CIV (Nov. 19)
IT AIN'T SO! (Nov. 11)
SAY IT AIN'T SO! (Nov. 8)
AND THE WINNERS ARE... (Nov. 3)
IT'S RAINING... (Nov. 3)
NEWS AND SITE CHANGES OF MARCH '99... BACK TO OLD NEWS PAGE
Activision has announced it's plans for a version of C:CTP for the Playstation console. The Playstation version will have the same features as the PC one, and is expected at about the same time, early '99.
(Nov.23) Lt John corrected me. Activision is doing a playstation port of the original Civ2 not CTP! This was part of last summer's Activision-Microprose deal.
Gamespot has an interesting poll on it's first page. It asks which is the true civ2 sequel: C:CTP, SMAC or Civ2:TOT? What are you waiting for? Vote!
It's official -- announced by Activision's Lt. John yesterday, C:CTP has been delayed and is now scheduled for a Spring '99 release. While the team was ahead of schedule in its programming, playbalancing all the new units and (we suppose) the space and sea colonization features proved more difficult than originally anticipated. While the announcement is disappointing, we are happy to see that the company is keep us informed but, more importantly, shows that they are prioritiz ing the quality of gameplay.
The Strategy Plus preview of C:CTP is now posted @ cdmag.com. With loads of new information detailed, it's a must read!
The much anticipated "C:CTP Designers Chat" has been proposed, discussed and now arranged! The chat will take place on Sunday, December 6th @ 12 noon [Pacific time]. The confirmed participants will be:
William Westwater (Pinkbelly); James Farley (Farside); Jason Feffer (Necro); Brad Santos (Dr No); Winnie Lee (Lemur). The location? Apolyton's very own IRC chat room and a transcript will be logged. Be there or be... history! :-D
That's how Activision's Vice President of Production Scott Lahman put it in a recent interview with GameSpot UK. Scott discusses various aspects of C:CTP's development, including what to look forward to and the influences that have made an impact.
Lt John reassured everyone on our forums that the plan is still for Christmas and
nothing has changed. Meanwhile, Lt John(whose real name by the way is John Heinecke)
gave an interview on
insomniax.net. It's interesting piece, check it out. Our thanks to MugMan for posting this on our forums.
According to GameCenter, C:CTP is not anticipated for release until the spring of '99! This may or may not be so and is currently up in the air.
If you have been following the action (or inaction as the case may be) regarding Civ2: MGE's timelines a la MicroProse, we're certain that you're feeling a little dejavu and wonder to what extent that sensation may come to pass...
William Porter, Isaac Sanderson, Matt Hawkins, David Lupi Sher, Paul Davidson and William
Fex are they winners of Activision's ctp contest. With their ideas, the CTP team will implement
the feature that will be in the place of Civ1's castle and CivII's throne room.
"Your own Forbidden City" as Activision call
it(or "Your own Acropolis" as we would like it to be named :)) will be an area of your
capital which the player will develop through the time. Read a more detailed
description of it, or check out the news story on Activision's site.
We are about 1-2 months from CIV:CTP's release, and a rain of previews :) is starting... First check out the one at Gamelinks. Nothing new, but a good round-up of what we know so far. Also, two weeks from now, Lt John promises that the four page preview on the December issue of Strategy Plus will reveal everything... Stay tuned.
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