AddBuildingToBuildList
(city, buildingtype)
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void
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Add the building type to the end of the city's queue
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AddEndgameToBuildList
(city, endgame)
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void
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Add the endgame object to the end of the city's queue
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AddPops
(city, count)
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int
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Increase the population of the given city by count
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AddSlaves
(city, number, player_victim)
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void
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Takes number citizens from player_vitim's cities and gives them as slaves to city?
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AddUnitToBuildList
(city, unittype)
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void
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Add the unit type to the end of the city's queue
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Apolyton-thread
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AddWonderToBuildList
(city, wonder)
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void
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Add the wonder type to the end of the city's queue
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CantAttackCity
(city, onoff)
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void
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Make the specified city immune to attack/capture if onoff is not 0, set it back to normal if 0
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Apolyton-thread
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CaptureCity
(player, city)
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void
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Unimplemented according to the original documentation - seems to be supposed to increase the player's strategic preference toward capturing the specified city
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CityCantRiotOrRevolt
(city, onoff)
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void
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Make the specified city immune to riots and revolts if onoff is not 0, set it back to normal if 0
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ClearBuildQueue
(city)
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void
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Remove all items from the build queue of the given city
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CreateCity
(owner, nearlocation, distance[, savecity])
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int
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Create a city belonging to owner, at approximately distance tiles away from nearlocation
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CreateCoastalCity
(owner, nearlocation, distance[, savecity])
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int
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Same as CreateCity, but always finds a square next to ocean
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DoCannotAffordMaintenance
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void
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Does nothing
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DoCertainRevolution
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void
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Does nothing
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DoCityWillStarve
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void
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Does nothing
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DoFreeSlaves
(city)
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void
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Frees the slaves in city
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DoSellImprovement
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void
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Does nothing
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FinishBuilding
(city)
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void
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Finish building a settler that was stopped because building it will disband the city
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FreeAllSlaves
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void
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Frees a city's slaves
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KillBuildingFromBuildList
(city, building)
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void
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Removes the building type from the city's build queue
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KillCity
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void
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Takes away population until the city is dead
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KillEndgameFromBuildList
(city, endgame)
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void
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Remove the end game object type from the city's build queue
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KillUnitFromBuildList
(city, unit)
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void
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Removes all occurances of that type of unit from the city's build queue
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KillWonderFromBuildList
(city, wonder)
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void
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Removes the wonder type from the city's build queue
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Liberate
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void
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Gives the city to good old barbs
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SelectCity
(city)
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void
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Select the specified city as if the user clicked on it
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SetAllCitiesVisible
(player)
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void
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Makes all cities visible to the player
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SetCityVisible
(player, string_id)
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void
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Makes the city identified by string_id (e.g. BARBARIAN_CITY_1) visible to the player
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