CanBuySurplus
(???player???)
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Mysterious and undocumented function of CTP2 that could not be (re-)implemented in CTP2 AE
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Cities
(player)
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int
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Returns the number of cities the player has
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CitiesRank
(player)
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int
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Returns the ranking of the player by number of cities (1 being the highest)
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CivilizationIndex
(civname)
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int
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Return the database index for the named civilization.
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GeographicRank
(player)
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int
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The rank of the player according to how much land they own, 1 being the most
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GetAdvanceLevelPercent
(player, foreigner)
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int
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Returns player's advance level (number of advances he's researched) as a percentage of foreigner's
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GetCurrentPollutionLevel
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int
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Returns the current global pollution level
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GetGoldSurplusPercent
(player)
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int
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Returns player's current savings as a percentage of what he spends (so >100)
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GetNextAdvance
(player)
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int
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Returns the AdvanceDB index of the first advance from the player's AdvanceList_XXX that the player has not yet researched
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GetProjectedScience
(player|city)
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int
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???
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GetTotalValue
(player)
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int
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Returns the total value (whatever that is) of the player's cities
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GoldRank
(player)
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int
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Get the rank of the player in terms of how much gold they have. 1 being the highest rank
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HasAdvance
(player, advance_name)
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int
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Returns true if the player has the advance
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IsHumanPlayer
(player)
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int
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True if player is not an AI player
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IsPlayerAlive
(player)
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int
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True if player is still in the game
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KnowledgeRank
(player)
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int
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Rank of the player in terms of number of advances
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MilitaryRank
(player)
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int
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The rank for the given player in terms of strength of military units
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PlayerCityCount
(player)
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int
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Returns how many cities the player has
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PlayerCivilization
(player)
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int
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Return the database index of the player's civilization (the same number returned by CivilizationIndex)
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PlayerGold
(player)
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int
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Returns the amount of the player's current gold reserve
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PlayerHasWonder
(player, int)
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int
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Returns true if the player owns the wonder int (index from wonders.txt)
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PlayerRationsExp
(player)
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int
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Returns the player's rations expectations according to current government
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PlayerRationsLevel
(player)
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int
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Returns the player's actual rations level
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PlayerWagesExp
(player)
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int
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Returns the player's wages expectations according to current government
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PlayerWagesLevel
(player)
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int
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Returns the player's actual wages level
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PlayerWorkdayExp
(player)
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int
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Returns the player's workday expectations according to current government
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PlayerWorkdayLevel
(player)
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int
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Returns the player's actual workday level
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PopulationRank
(player)
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int
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Rank of the player in terms of total population
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SpaceRank
(player)
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int
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The rank of this player in terms of space ownership
NOTE: No space in CTP2
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TradePoints
(player)
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int
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Return how many caravans the player has
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TradePointsInUse
(player)
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int
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Gets the number of trade points ('caravans') being used by player
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TradeRank
(player)
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int
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The player's rank in terms of number of trade routes
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TradeRoutes
(player)
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int
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Return how many trade routes the player has
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UnderseaRank
(player)
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int
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The player's rank in terms of undersea cities
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UnitCount
(player, type)
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int
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Return a count of how many units of a given type the player has
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