SLIC-Reference : Functions : Players : Information
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SLIC-Reference : Functions : Players : Information

Entries:

- CTP1 - messages only
- CTP2 - can be triggered (events)
- CTP2 Apolyton Edition  
  - tested
- broken, obsolete - working

CanBuySurplus (???player???)   Mysterious and undocumented function of CTP2 that could not be (re-)implemented in CTP2 AE
Cities (player) int   Returns the number of cities the player has
CitiesRank (player) int   Returns the ranking of the player by number of cities (1 being the highest)
CivilizationIndex (civname) int   Return the database index for the named civilization.
GeographicRank (player) int   The rank of the player according to how much land they own, 1 being the most
GetAdvanceLevelPercent (player, foreigner) int   Returns player's advance level (number of advances he's researched) as a percentage of foreigner's
GetCurrentPollutionLevel int   Returns the current global pollution level
GetGoldSurplusPercent (player) int   Returns player's current savings as a percentage of what he spends (so >100)
GetNextAdvance (player) int   Returns the AdvanceDB index of the first advance from the player's AdvanceList_XXX that the player has not yet researched
GetProjectedScience (player|city) int   ???
GetTotalValue (player) int   Returns the total value (whatever that is) of the player's cities
GoldRank (player) int   Get the rank of the player in terms of how much gold they have. 1 being the highest rank
HasAdvance (player, advance_name) int       Returns true if the player has the advance
IsHumanPlayer (player) int       True if player is not an AI player
IsPlayerAlive (player) int       True if player is still in the game
KnowledgeRank (player) int   Rank of the player in terms of number of advances
MilitaryRank (player) int   The rank for the given player in terms of strength of military units
PlayerCityCount (player) int       Returns how many cities the player has
PlayerCivilization (player) int   Return the database index of the player's civilization (the same number returned by CivilizationIndex)
PlayerGold (player) int   Returns the amount of the player's current gold reserve
PlayerHasWonder (player, int) int       Returns true if the player owns the wonder int (index from wonders.txt)
PlayerRationsExp (player) int       Returns the player's rations expectations according to current government
PlayerRationsLevel (player) int   Returns the player's actual rations level
PlayerWagesExp (player) int       Returns the player's wages expectations according to current government
PlayerWagesLevel (player) int   Returns the player's actual wages level
PlayerWorkdayExp (player) int       Returns the player's workday expectations according to current government
PlayerWorkdayLevel (player) int   Returns the player's actual workday level
PopulationRank (player) int   Rank of the player in terms of total population
SpaceRank (player) int     The rank of this player in terms of space ownership NOTE: No space in CTP2
TradePoints (player) int   Return how many caravans the player has
TradePointsInUse (player) int   Gets the number of trade points ('caravans') being used by player
TradeRank (player) int   The player's rank in terms of number of trade routes
TradeRoutes (player) int   Return how many trade routes the player has
UnderseaRank (player) int   The player's rank in terms of undersea cities
UnitCount (player, type) int       Return a count of how many units of a given type the player has

Latest update: 24.11.2010  ( - recently updated)
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