[an error occurred while processing this directive]
[an error occurred while processing this directive]
OLD NEWS/APRIL '99

OLD SITE NEWS
29.Apr New poll
28.Apr Old news archived
20.Apr Modification section opens
18.Apr Units and Screenshots pages moved under Features. Strategies Page; New poll; First MOD file
12.Apr World Maps have arrived; also, new custom Civ
12.Apr Designers Chat Transcript now online
10.Apr New Custom Civilizations, Utility & first Guide
6.Apr First custom civilizations up
3.Apr Alternate cursor posted
2.Apr Map Editor beta has arrived

CIVILIZATION TO BOOT
(Apr. 30) Yesterday, CBS News correspondence Fred Fishkin of bootcamp.com broadcasted a 1 1/2 minute interview with CTP Game Director Cecilia Barajas. Fishkin states in his introduction:
"The evolution of Civilization? Don't turn your radio off, we're talking about the popular computer simulation game. The latest edition is called Civilization Call to Power".
Ever wonder how Barajas got into working on this project? She tells all.
"Well, I used to be a deputy D.A. here in Los Angeles and I enjoyed very much doing that job, it was very interesting. But at the same time that job, which in some ways is the biggest of strategy games really, I was playing a lot of computer games and I started designing computer games on the side."
From there, CTP soon emerged from the drawing board.
"The fantasy of Civilization is a simple one but one that is very, very compelling. It basically allows you to create the world in any way that you would like to create it. And you start with a band of very primitive settlers in 4000 BC and you take this little group and from there you cultivate a vast and expansive civilization." Not only is it fun, Barajas contends, but also educational!
"I would maintain there is more educational value in this game than in most games that purport to be educational
."
Well said! If you would like to hear the entire interview yourself, you can by clicking here (streaming RealAudio -- you'll need the RealPlayer).

A SMALL DESTRUCTION
(Apr. 29) For some unknown reason, probably a malfunction of the script, the results of the poll were lost. The last time I (MarkG) saw the results, we were nearing the 1800 votes, and the average was about 7.5. If we take this as a final result,(we were going to finish it at 3000 votes) this isn't the best result for CTP, but it certainly isn't the result that some would wish... :)
Anyway, we have a new poll, on the famous "Phalanx VS Tank" issue. Vote!

NEED A GUIDE?
(Apr. 29) Gamespot presented the C:CTP Game Guide. "You'll find an abundance of information covering all aspects of Civilization: Call to Power" says the introduction. I'm not really sure about it, but check it out...

ACCENTUATING THE POSITIVE
(Apr. 28) Some good news reviews have just come in for CTP! The first comes from Gamezilla, whose reviews Melissa Proffitt gave the game an impressive 95% overall score.
"This latest entry in the ever-popular Civilization series is a streamlined, updated version of its older siblings, with every bit of the same appeal that those games still have", Proffitt writes. "Civilization: Call to Power is every bit as addictive and enjoyable as Civilization II, and a worthy successor to that game".

Next comes another favourable review: this one from GamePower. The 3.5/4 score CTP given by reviewer Jeff Sengstack was not a surprise, given the review material itself. He writes:
"CTP ups the "god" game genre ante. It has more of everything, features an improved interface, and brings in new non-combat strategy. The only problem is its failure to come up to today's technology and gameplay standards.
I did find myself playing into the wee hours, taking just a few more turns to see what would happen once I reached another technological plateau. Ultimately, that's the appeal of the whole
Civ line. There simply is no end to the gameplay possibilities".

CS: DEVELOPER'S CORNER
(Apr. 28) Starting next Tuesday, every week a member of Activision's CTP team will produce an article for your reading pleasure. As you may have guessed, "CS" is short for "Coming Soon"... Who will the inaugural writer be, and what topic will he or she discuss? You'll just have to drop by to find out!

UNSEATING UPSET
(Apr. 27) According to PCData, CTP fell to the #2 spot on the Best Selling PC Games chart for the week of April 11-17, 1999. Who captured first? Why, Hasbro Interactive's Civilization II: Multiplayer Gold Edition did! As a note of reference, this data is based on units sold.

CGO NOT IMPRESSED
(Apr. 27) In their review of CTP, Computer Games Online reviewer Tom Chick called it "the end of Civilization as we know it".
"Its developers seem to be out of their league and many of the game's design flubs are just plain embarrassing", Chick concluded. "It's like Civilization II dismantled and put back together mostly wrong". The only high point the review touches upon is CTP's graphics (80%).

After reading all this, it is not surprising to learn CGO's low overall score for this latest Civilization title: 2/5 stars. When comparing this to previous reviews, their will be those who will agree --- and disagree.

ENJOLRAS SPEAKS
(Apr. 26) Peter "Enjolras" Karpas, Director of Marketing at Activision, posted a couple of the threads today in Civilization newsgroups. The first is in regards to what they intend to include in the upcom ing patch.
"No promises on a date", Karpas informs us. "If QA finds some things, it will take longer. No purpose in putting out an upgrade that enhances some stuff but breaks others".
The second thread addresses the debate he has seen waged on CTP's combat system.
"In listening to the debate over Civ:CTP's combat system, one of the things that struck me was when people complained about air units (like bombers) getting shot down by ground units (like marines or even phalanx)".

LINUX PORT DELAYED
(Apr. 26) As detailed on Loki Entertainment's website press release:

"The Linux version of Civilization: Call to Power will ship during the week of May 3. We delayed shipment by a week so that we could integrate Activision's first patch for the game. Among other things, the patch fixes bugs, provides some UI enh ancements and provides network compatibility between the Linux and Windows versions".

In the meantime, Loki asks that you "please don't harass your local software store". They are working on co-ordinating with the national offices of Linux software outlets to get CTP listed in their computer databases, and so forth. Furthermore, Lo ki reports that they "have entered into distribution agreements covering the US, Canada, Europe, Australia and Japan".

WHO IS THE NEW KING?
(Apr. 23) GameCenter has completed and posted the results of their Heir To The Throne: SMAC/CTP Shoot Out to determine (at least in their view) which of the two is more deserving of being declared the true successor to CivII. GC tested both products' gameplay, graphics, innovation and presentation to come up with a winner... want to know which it is? Browse the feature now!

TODAY'S REVIEWS AVG.: 59%
(Apr. 23) PC.IGN.COM has battered CTP with a miserable, failing grade of 48%. While it's presentation ("The box comes with a great manual, a handy reference card and a big ass technology chart") and sound ("...soundtrack is pretty solid...") were rated quite high, reviewer Trend Ward slammed CTP on what he felt was unacceptable gameplay: in short, he feels it was "very, very dis appointing".

On a somewhat brighter note, ESCape Magazine clicked CTP with 7/10 ESC keys. Without going into too much detail of the review, here is a most interesting concluding excerpt from reviewer Andy Grieser: "Call to Power is seriously flawed, but it's seriously addictive. It lets the player step back and say "Huh?" one too many times to be ranked among the absolute greats, but it certainly deserves accolades for finding the ways it did to improve a classic". Tit for tat?

LINUX Q&A
(Apr. 22) Developers from Loki Entertainment Software will participate in an IRC Q&A session on Friday, April 23, at 3PM PST. The chat will be held on the EFnet IRC network in #linuxctp. CTP developers from Activision may also participate.
Our thanks to LinuxGames for the info.

(EIGHTY) FIVE ALIVE
(Apr. 21) Angel Reckless of Caesar 3 Heaven informed us that CTP received a 85% rating in PC Format magazine's May '99 issue. A month earlier, SMAC was similarly reviewed and was awarded a 92%.

NOT SO HAPPY PUPPY
(Apr. 20) From Happy Puppy comes another CTP review -- this one, a 7/10.

"Call to Power is pretty, but it lacks the depth of Civ2 and Firaxis' excellent Alpha Centauri", reads "the bottom line". "The baby was thrown out with the bathwater more often than not here, and the worst thing I can say is that it has failed to grip me with that "one more turn, then bedtime" factor that this kind of game absolutely needs to impress.
Call to Power would be an excellent game had CivII, and especially Alpha Centauri, never been made. I do hope future Civ designers pay attention to some of Activision's innovations, however".

In closing, HP stresses that CTP "isn't a bad Civilization, or game, but it fails in comparison to its predecessor and rival".

NUMBER 1!
(Apr. 20) The week was a great one for the games we cover. PC Data released the list of the top selling software in the US for the week of April 4 - 10. Guess CTP's position in the Gaming category... #1! Microprose's Falcon 4 followed. In addition, it was the eighth best seller of all PC sofware titles during the same period.
SMAC is 7th on the former list, up two positions from the week before.

ONE GAME, ONE YEAR
(Apr. 18) The latest CTP review comes from Media & Games Online Network. One of the most detailed we've seen, it is broken down into 5 parts. A summary from each follows.
CTP's Interface is explored in Part One. Reviewer Richard Grubb writes, "the large amount of information has been organized nicely into easy to find tabs and buttons". Furthermore, "... the way Call To Power informs you of emptied queues and such, the lack of a auto management option isn't missed that much but still would have been a nice feature". MGON gave CTP a 96/100 in this category.
Moving right along, Part Two puts its Graphics under the microscope. An awesome 98/100 was awarded for them, as Grubb is simply taken aback by them. "Activision has done a wonderful job creating the units and tilesets. The units in the game are fully animated and rendered in 16-bit color, which lets you lose that feeling of playing on a game board, as previous Civilization games felt like at times". On the same page, CTP's sound is given a spectacular perfect score (100/100)! "... unlike Alpha Centauri, Call To Power's sounds were first rate and weren't a remix of the same old sounds. Activision has done an outstanding job and raises the bar to a new level for Civilization-based games". Very favourable words!
The ball continues to roll in Part Three. Gameplay is given a 96/100 rating, another of CTP's high points according to Grubb. CTP "suffers from a few minor gameplay issues that can be easily fixed with a patch" and is "clearly a solid game". Parts Four and Five examine CTP's new Units (such as the Slaver, Eco Ranger & Cyber Ninja) and Wonders (including the Dinosaur Park, Forbidden City & Nanite Defuser) respectively.

All of this amounts to a commendable 96% overall score! This is 4% higher than MGON gave to SMAC a couple of weeks earlier, which was also reviewed by Grubb. Also on this page, CTP's Replay Value was rated a 98/100.
In his summation, he reflects that "Call To Power spices up game play with many new units, advances, and wonders. Combined with an easy to use interface and gorgeous graphics, CTP is the best Civilization based game to come out since Civilization II".
The icing on the cake is unmistakingly the following statement: "In my book, if I could only play one game this year, CTP would be [it]".

YOU BOUGHT IT, NOW RATE IT!
(Apr. 18) Our fifth CTP poll ended, showing that you did decide to buy it. After 2301 votes(!), the results were: 19% pre-ordered it, 45% bought it on the first day of it's release(!), 10% is waiting for the reviews, 3% is waiting for players' comments, while another 8% is waiting for both. Finally, 8% will not buy it just now, due to an unknown game called SMAC :) and a 3% says that CTP sucks.
Now, it's time for you to rate CTP on our new poll. Go ahead!

CTP GRADED C+
(Apr. 17) GameSpot has given CTP a 67% review with a good, bad, and ugly tilt.
The good came first. "Call to Power's graphics are beautiful, far superior to any previous Civ game and even to Alpha Centauri. The animations are wonderfully detailed, and the sound effects are first class".
Next, the bad in the eyes of the reviewer is discussed. "CTP's many innovations, while welcome in theory, are often poorly thought out or poorly implemented".
Finally, it turns ugly. "... despite the fact that it is a solid game and despite the fact that it takes the Civilization premise in an interesting new direction, Call to Power leaves a lot to be desired".
You can read the full review here and judge its take for yourself.

DEBUTS AT #4
(Apr. 14) CTP debuted at #4 on PCData for the period of March 28 to April 3, 1999. This is unquestionably very respectable, especially when considering the fact that CTP was not commercially available until March 30 at the earliest; depending, of course, upon where you live in the world. Keep in mind that this ranking is based on revenues; if you have a look at units sold statistics for the same period, CTP comes in at #3. This number amounted to, as submitted to us by John "Lt. John" Heinecke, Activision's Assistant Product Manager, 15,000 copies.
Yes (for those of you interested in comparisons), SMAC is still on the chart -- it slipped several more notches over the week before and is now resting in 9th position.

LINUX VERSION GOES GOLD!
(Apr. 14) Loki Games announced that the Linux version of C:CTP has gone gold. Nuff said, as Loki has on their official page :) Our thanks to John Kramer for the note.

CTP TIMES
(Apr. 14) The London Times, yes the London Times, have a 3-page feature on SMAC and CTP. Page 1 makes a flashback to the the very early days of Microprose, up to the release of SMAC, while Page 2 has a review of C:CTP, rated 9/10!. Finally, a page 3 is devoted to the personal history of Sid Meier. A must read!(our thanks to Stephen Neethling for the note).

ANSWERS FROM THE TEAM
(Apr. 13) On behalf of the CTP team, John "Lt. John" Heinecke, Activision's Associate Product Manager, has kindly taken the time to answer our questions put to him in regards to what we all can expect down the road in terms of patches, editors, and possibly a CTP 2!

MORE REVIEW WOES
(Apr. 13) Two more reviews of CTP are being less then enthusiastic about it. GamesDomain's Lars Andersen was not totally negative however, citing the game's longevitiy being set "once you get hooked", although he added it is "a bit below Civ II's". Besides that, much of what he writes echoes earlier reviewer's concerns. "This is a game that with the right support and maybe an update of the unit abilities could be great, but it is not currently on the same level as Civilization and Civilization 2 or maybe even Sid Meier's Alpha Centauri. For most games that sort of praise is out of reach by miles and for Civ:CTP to have come as close as I believe it did is no small feat and shows what a good game it could actually be". One could take these comments as being, on the hole, indifferent.
However, the other review spoken of earlier, this one from Next Generation Online, was not as understanding. It went as far as to issue this statement in their bottom line: "Gamers hungry for a worthy sequel to Civ II will find it in Sid Meier's Alpha Centauri".

STATUS REPORT
(Apr. 9) John "Lt. John" Heinecke is busy these days covering for Peter Karpas, who is currently on vacation. Despite his increased workload, he was able to make the time to release a Status Report today. It discusses how he and his team are coming along with everything from the patch to the demo.

JOLLTIN' JOE
(Apr. 9) Activision made an impressive update to their official CTP website today. Now available in their Scenarios section are 21 Tips & Tricks for the Map Editor based on the feedback they have been getting from Civ'ers like you! An overwhelming number were answered by Joe Rumsey, CTP programmer with whom a chat was held yesterday (yes, the transcript IS coming). The first three we have addressed in previous articles, so here are the remaining 17 below:

Unused Functions
Unused Flags
New Flags
Programming Know-How
Caravan Type Units
Combat Factor
Pillage Differences
River Values
No Canals
Power Points
Build One
Tech Obcelescence
Wonder/Improvement Flags
Movement Types
Coastal Only Improvements
 
Religious Flags
 
Cost Numbers
 

WORLD MAPS ARE HERE!
(Apr. 12) The much anticipated CTP World Maps are here, ready for download! Here are the installation instructions:
To load these maps, copy the folders (renamed to whatever is appropriate) to ctp_program/saves/single player. When you want to load them, simply load a saved game as normal from the Single Player Shell or Options screen. The number indicates which map it is (5 player or 6 player). The continent indicates the start location (North America, Europe, etc). To have 4 players or less, or more for that matter, you need only add/remove Civs using the Map Editor [also available for download from aforementioned link]. The game will start from Turn 1 as normal.

"TRULY WORTHY TITLE"
(Apr. 10) That's how GamesMania reviewer John-Paul Gionet described it in his detailed look at CTP.
"Tons of new technologies and units, new interface and great challenge. Low system requirements too.", he writes. "A truly worth title of the Civilization name. There is enough that has changed to make it a new game, but enough has stayed the same for it to be faithful to the Civilization series.". Gionet further complemented his words with a supportive 90% overall grade, and GM's Award of Excellence. (Thanks Mike for informing us).

Coupled with that, GM is allowing visitors to rate CTP on a scale of 1 to 10. At the time of this article's posting, the public has given it an emmulative 83% rating based on 28 votes tabulated so far.

SLIC LANGUAGE NOTES
(Apr. 9) CTP Programmer Joe Ramsey's tireless efforts have resulted in a recent update to his SLIC scripting language documentation, posted today by Activision's. SLIC is the event language used by CTP. SLIC can perform actions on units, cities, locations, and other game objects. The tutorial is written in SLIC, and all the messages that come down the left side of the screen are processed by it. It's a C-like language, but on a smaller scale.

POPULATION & PRODUCTION
(Apr. 8) Production Tester Ian Stevens talks about his maximizing population and production strategy. It's one of the more detailed that we've seen. In regards to positioning a city: "It's important that you position each city on good terrain. The ideal area would include a good amount of either Forest or Jungle tiles with rivers running through them. As a rule, you want to stay away from Desert, Desert Hill, Glacier, Plains, Polar Hill, Swamp, and Tundra tiles..."
Next, Stevens touches on 'slider manipulation':
"Before you progress any turns, it's important that you maximize your Workday (12 hours) and minimize your Rations (5.0). Then, you should probably increase your Wages one notch (4) to cover the unhappiness caused by the previous adjustments. ".
Last but not least, his take on how to improve your civilization's production:
"The first things you need to throw into any City's build queue are military units. It is best to slate 5 Phalanx for production – the units are strong, relatively quick in building, and are a good value.
It's also very important that you build Improvements and Wonders that increase happiness. As you're researching advances and your population is increasing, don't be shy about throwing every improvement available into each city's build queue, along with every Wonder available in cities where the highest population numbers exist (faster build times)
".

UNOFFICIAL MINI-FAQ
(Apr. 8) The following is the start of an unofficial FAQ we're compiling. Why post these now? They emmulate the ones that have received the foremost attetion and interest, based on emails we have receieved and the posts by users on our forums. Feel free to submit a as-of-yet unanswered yearning question of yours to Dan, and we'll work on getting it answered ASAP.

  1. "When's the Map Editor coming out of beta, and what's caused the delay?"
    Activision has stated that the full version of the Map Editor will be available as soon as possible, but no definite timeline yet. On a related note, the World MAPS will be out early next week however.
    The aforementioned delay is a direct result of the CTP team's efforts to improve on suggestions sent to them by beta users and other issues pertaining to the game.
  2. "We need a patch! When can we expect it?"
    Lt. John has said repeatedly that it will be at least two weeks for the team to come out with a patch, this time period which not only involves making the patch but also exactly what will be included in it.
  3. "Who do I submit bug reports to? What if I'm having problems with the game crashing?"
    If you have a bug report, send it to civilization@activision.com.
    If you get a crash and have a saved game near the point of the crash, please zip and email the save game to support@activision.com. That will help Activision pin-point the problem.
    For both of these don't forget to include your system specs and also for the latter, detail what you were doing when the crash occurred (and how far away you were from crashing after the save).

CHAT STUFF
(Apr. 8) Well, the headline is bound to attract some curious eyes... :)
Today's Designer Chat went very well -- neither Markos or Dan were able to attend, but our recently appointed Chat Director Derek Lande was, as well as Kelvar who organized the chat in the first place. We're currently going through the entire transcript, but in the meantime you'll want to check out yesterday's Chat Highlights with answers directly from the source: Activision!

#30 ON U-GAMES
(Apr. 7) Today is DEFINATELY Activision's day. Not only was CTP given a thumbs-up nod from an online gaming magazine this week [see article below], but Ultimate Games has given it a placement on their Top 50 Games of all-time listing... #30, in fact!
Being on this list is in itself an hour, but when you consider that CTP has been out but a week: wowzers!

TWO THUMBS UP
(Apr. 7) Yesterday, we reported to you about one of the first known reviews of CTP that was quite negative (yes, the wording in that article has changed slightly since then :)). We received a couple of emails informing us of a review posted last weekend by GameOver Online Magazine (GOOM).
The contrast between the two forementioned reviews is striking. GameOver was positive to the point of being extremely enthusiastic and, in fact, awarded it a 97% rating and a 10/10 overall impression by GOOM reviewer Jove. Just for interest sake, that is the same percentage that PCGamer gave CivII back in the summer of 1996. Coupled with this, GOOM has decorated CTP with their Gamer's Choice Award distinction. Jove summarizes his take on Activison's efforts:
"Call To Power is everything the sequel to Civilization 2 should be while not being repetitive. The entirely new style of gameplay along with the amazingly fresh graphics and sound create, in my opinion, the best turn based strategy game to come along since Civ2 and definitely the best game this year".

SUPER TROOPERS
(Apr. 7) For the second day in a row, CTP Desginer Brad Stantos shares some his insider tips; today, he discusses modern conquest. Stantos begins:
"Paratroopers have a very long range but remember that you can only launch one from each city per turn, so you will need to spread them out. Plop down a couple of settlers on islands if you need extra airbases near the enemy coastline. Even a size 1 city will do".

OY: THAT'S GOTTA HURT
(Apr. 6) One of the first known reviews of CTP was posted today on C|Net's GameCenter, and it's not pretty. The 3/5X's stinging like a sore thumb, reviewer Martin E. Cirulis (who has reviewed some previous Civilization titles for GC in the past) cites the game's downfalls as being "information gaps in interface, uneven play balance, token historical features, no autosave, and the AI being weak in some important areas". Cirulis concludes:
"C:CTP has some good innovations to offer the Civ franchise, but once again Activision has shot itself in the foot by releasing a game just a bit too soon. Instead of a brave new frontier for the series, we have a game whose many deficiencies and frustrations make it less enjoyable than saving your money and digging out your old copy of Civ II".
In comparison, earlier this year he reviewed CivII: MGE and gave it a 4X rating! We will just have to wait to see if other reviewers echo these same sentiments.

DESIGNERS SPEAK... AGAIN!
(Apr. 5-6) UPDATE: Due to technical difficulties on EFNet, the chat has been rescheduled for this Thursday, April 8th in OUR #civ chat room on irc.iol.ie. Visit our Chat section for more information.
So, did you miss our "CTP Release Party Chat" last Tuesday? You will have the opportunity to chat again, this time with CTP Lead Designer Will Westwater and Programming Guru Joe Rumsey. They will be online for an IRC chat on the date/time/place mentioned above.
If you are living in another timezone and would like the quickest and most efficient way of calculating when to fit the chat into your daily schedule, we highly recommend Xerox's TimeZone Converter script.

PATCH SUGGESTIONS
(Apr. 6) We have a started a thread in our CTP Help & Game Engine for you to post your suggestions for a patch to Activision. All we ask is a) that you keep it 'civil' and b) to please check to see if someone has posted the same points before you (in which case, you omit that point).
All you have to do to start posting is register once on our forums, and that process takes just a few minutes and is free!

NOT FOR GERMANS
(Apr. 6) Attention all users of the German version of CTP: the Map Editor beta was not intended for you.
"The Beta Map editor is intended for use with the English version of Civilization: Call to Power only. When the final version is released, it will be localized into other languages", Activision writes. "If you simply can't wait to try the Map Editor, the following tip has been submitted to make it run with the German version (Thanks Lars3loff). Note that Activision technical support will not help you with any problems that are encountered in this process. It is highly recommeded that you backup all files prior to attempting this hack".

We reproduce the steps here:

  1. Rename the cctpbetamapeditor.exe into cctpbetamapeditor.zip
  2. Unzip cctpbetamapeditor.zip
  3. Rename the directory ../ctp_data/german/ into ../ctp_data/english
  4. Copy all files in the correct directory structure & overwrite!
  5. Open ../ctp_data/english/gamedata/strings.txt and delete the third line (import "add_str.txt" # Addon: String additions should temporarily reside here. Strings should be moved from here to where they belong. This file should be gone by the time Activision releases CR.)
  6. Now it should work.

STAGNATING GROWTH & TECH
(Apr. 6) Activision recently received an email asking how to stagnate growth when creating scenarios, so that the technology remains the same for a specific time period. Lead Designer Will Westwater answers by suggesting these steps.

"You can "stagnate" technology through three routes. [First], edit the Advance.txt and make the cost (i.e. ADVANCE_COST 20) for new technologies astronomical. [Second], edit the govern.txt file and reduce the amount of science generated by each government. To do this, set KNOWLEDGE_COEF to 0000000.1, or some such small number. [Lastly], edit the Advance.txt and remove unwanted technologies. Watch out though -- you must change the index at the top of the file to reflect the new number of Advances.

These files are found in ctp_data\default\gamedata. Beware, changing these files changes the default game as well. You should make copies of your files before you edit them so that you can revert without re-installing. When we release the scenario support, this will become considerably easier".

SO MUCH FOR THE AFTERGLOW
(Apr. 6) Sorry, no Goo Goos here, but you can read up on Brad Stanos' Designer nuke strategy! "Used correctly, the Nuke/Paratrooper combination can be a devastatingly effective weapon in the late game." There's still 3 more days of strategies left to be revealed, so in the meantime keep those sunglasses handy! :-)

LINUX BETA UPDATE & FORUM
(Apr. 6) Loki Entertainment has released "Beta 3" and has notified their testers via email how to retrieve the patch. They have put back up the bug report form and are eager to hear users' responses. Also, Network and Internet play also work, but not yet with the Windows version. Visit Loki's CTP Beta Site for more information, and as well on their forum hosted by Natas.

LINUX PRE-ORDERING
(Apr. 6) US and international orders can now pre-order the English, French, German, Spanish and Italian versions of Civ:CTP on Loki Entertainment's website.

KLONDIKE DEJA VU
(Apr. 5) Designer Strategy #4 has arrived, this one also courtesy of James Farley. ""Then I go for Agricultural Revolution..." He passes along his tips on what units to build and which advances to research to prepare your civilization for the Modern Age.

LINUX PORT IS COMING ALONG
(Apr. 4) Thanks to the thoughtfulness of Loki Entertainment, we have had the opportunity to see how the Linux CTP port is coming along. It looks pretty stable and is 100% identical to the PC version. More details to come as we rapidly approach its release.

MAP EDITOR BETA
(Apr. 2) On behalf of the CTP Map Editor Team, Vahn has publicly released the beta of the CTP Map Editor. Visit our Downloads section to grab a copy. Instructions on how to use the Editor and other useful information is in the EDITOR README file; Activision highly recommends you read it. Since this is beta and not code-released, please do not contact Activision technical support with questions about it. Rather, send any questions, commments, problems, thoughts, bugs, etc. to ctpbuilder@activision.com.

JUST FOR THE FUN OF IT
(Apr. 2) Thanks to Vahn, CTP hackers now have the start of a bible for this speciality. This piece of writing includes how to successfully modify the sound, unit sprites and the Great Library. Before engaging in this, be sure to back-up any files you are replacing otherwise you may be forced to re-install the game from the CD.
As always, editing text files is done at your own risk and is not supported by Activision.

NOT OF THE FOOL'S VARIETY
(Apr. 2) Designer James Farley writes: ""The strategy I found most effective is going for GOLD". This is only the beginning! It's Day 3 of 8 of Activision's desinger strategies. Check 'em out!

IT'S ACTIVISION CALLING...
(Apr. 1) "If you think you're a Call to Power afficionado, then it's time to test your knowledge"! This is what Activision is today proclaiming: they've teamed up with Intel (win 1 of 10 of an unannounced Intel® Graphics Technology product), Popular Science (1 of 10 one-year subscriptions up for grabs) and Earthlink (1 of 5 FREE 6-month subscriptions to be won), just to name a few. In total, 65 lucky contestants will be chosen to receieve these great prizes!
"All you'll need to prove yourself is to fill out our entry form and answer four (4) C:CTP questions", reads the official contest page. All electronic correspondence must be received by April 30th, and all snail mail postmarked by the same date. Winners will be selected via a random drawing from all correct entries on or about May 17, 1999 and will be notified by mail and telephone. On a final note, this contest is open to legal residents of the United States and Canada (excluding the province of Quebec) only.

NUMERO DOS
(Apr. 1) ""Until the Modern age, it's generally easier to play with a defensive strategy, because the greatest strength of most of the early units is in defense..." Winnie Lee's got the insider tips on how to successfully gain a competitive edge from the get-go.

SEE ALSO:
NEWS AND SITE CHANGES OF MARCH '99...
NEWS AND SITE CHANGES OF FEBRUARY '99...
NEWS AND SITE CHANGES OF JANUARY '99...
NEWS AND SITE CHANGES OF DECEMBER '98...
NEWS AND SITE CHANGES OF NOVEMBER '98...
NEWS AND SITE CHANGES OF OCTOBER '98...
NEWS AND SITE CHANGES OF SEPTEMBER '98...
NEWS AND SITE CHANGES OF AUGUST '98...

BACK TO OLD NEWS PAGE
[an error occurred while processing this directive]