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OLD NEWS

OLD SITE NEWS
22.July New poll, news archived
20.July 2 Additions in Downloads and Modification
18.July Update in Downloads
17.July Additions in Downloads and Modification
11.July New unit graphics in Modification
3.July 6 New pages in Modification

PATCH 1.2 FEATURES LIST
(July 29) The patch 1.2 is here! Actually, only the features list :) But that's still good news as some long waiting features are in. First of all PBEM and Hotseat is included and "all known crashes fixed". There is also an advanced scenario and mod support, as described a couple of days ago(see new post below), the requirement for one-cd-per-player in multiplayer games is removed(!), the AI respects trespass agreements more(!!), and lots of other stuff. See the full list. The patch is now in testing phase, an estimated release date does not exist, but it should normally take a couple weeks(or so).

SCENARIO SUPPORT 1.2
(July 27) John Heinecke send us a note from Steve Mariotti, CTP's Lead Programmer, on new features for scenario suport in the 1.2 patch. The following is just a small part to get an idea: "There is now a 'scenarios' directory that sits at the same directory level as the 'ctp_program' and 'ctp_data' directories. You will drop scenario pack folders into this directory to add them to the game.". Read on!
John also noted: "1.2 will also fix some bugs and add some features, which will be detailed a little later. No current release estimate for the next patch, but it has left the programmers' hands and is now in testing". And as we know from the past, making estimations on how long testing will take can be tricky :)

ELECTRIFIED
(July 24) Another review of CTP has surfaced -- ok, it was stumbled upon, but no splitting hairs here. Electric Games has given CTP a applaudable -- 4 out of 5 stars in their review of the game. Yes, it's humorous even in places!

There was no need for averaging all the areas examined in this article to come up with a final score as three of the four areas discussed (Graphics, Gameplay, Interface) were given this exact same rating; the only exception was Sound, which the reviewer felt was worth only 3 1/2 stars to its credit. Below are some snipets from the full review.

"Some of these differences [in comparing CivII and CTP] are good - others are bad. The diplomacy options are a bit more refined - it is possible to deal with neighbors more effectively now. On the other hand, units like lawyers are realistic, but can be every bit as annoying as the real thing.

The trade model has been nicely implemented; caravans no longer need to be micromanaged. The combat model has been greatly enhanced for this version of the game, mostly for the better but there are still small problems...

Ultimately, Call to Power is a very good game, just not necessarily worth giving up Civilization II yet. If you're a fan of that game, you might not find enough new here to make it worth another purchase. If you are a strategy fan that doesn't already own Civ II, then by all means check this out - you'll get the most out of it".

PATCH 1.2, DEMO NEWS
(July 23) It's been a while since we had news from Activision, and people started wondering, but it seems they were busy working for the second patch and the demo. We contacted John Heinecke and he replied on the patch: "Next week, we should be announcing the final list of features for patch 1.2". In the case of the first patch, it was ready two weeks after finalizing the list of features. As for the demo, John says it is ready, but it seems that the magazines have the exclusive, so "Given the lead time on mag covers, I wouldn't plan on seeing it online prior to September". Beyond that, the demo is big (75-80MB according to an older "status report" of John) so... look out for the magazines better...

MAC USERS GET READY!
(July 22) After Loki's annoucement that it will work with Terra Soft to make PowerPc version of it's Linux games, we asked Scott Draeker, Loki's President, for more information. He responded:
"We've gone ahead and packaged up the source for the guys at Terrasoft. They are at MacWorld this week and will dive in once they return. I don't imagine it will be more than 2 or 3 weeks, but can't promise anything until they have a better look at the code." With that said, mac users shouldn't wait long!

13TH FOR JUNE
(July 22) PC Data released their US Sales Listings for June. CTP(in it's third month on the market) dropped from the 6th place in May to the 13th. Let's see if the release of the demo on several magazines soon(??) has an effect next month. The 1st spot was taken by a newcomer, Mechwarrior III.

CD WE LOVE YOU! :)
(July 22) Our 10th poll on your "mod habits" is over, and here are the results: 45% hasn't used a mod so far, while a 6% has, but continued to play with the original files. 33% Uses Celstial Dawn's Mod(what more could a creator want?), and the rest goes to other mods or the voter's own modifications(13%)
In our new poll, we ask about your multiplaying habits. One might easily that a poll is not necessary, but we would like what exactly goes on...

DOWNPLAY REVIEW
(July 20) There are those that feel C:CTP is a worthy addition to the long-running and critically acclaimed Civilization series.

Then there are those that don't.

Add to this list the owner and operator of ARG-Net, who best put his feelings in the last paragraph of his review of the game: "a travesty -- by far the worst game I have paid good money for since the days of the Spectrum". Then, as to add insult to injury, snipes "It only gets above 50%" --- 58% to be exact --- because it's based on Civ, one of the greatest game designs of all time".

Multiplayer was not tested, admitted by reviewer Andrew R. Gillett up front, but Gillett addressed his thoughts on CTP's Sound, Graphics, GamePlay, Learning Curve, Long-Term Interest and Interface/Presentation; the latter two of which he gave a failing grade.

FOR AND BY CREATORS
(July 20) Two more new files, Harlan Thompson's "Graphic Mod 1.0" which replaces the Leader Mod and also Harlan's "New Units 1.1", which contains new graphics for mod creators.
(July 18) A new and old at the same time file today, Harlan Thompson's Real Leaders Mod was updated today(version 2.1). His latest works will soon be here too.
(July 17) I know we are a little late, but real life and updates in other sections have have delayed it. The 4.2 version of CD's mod is here, as well as 5 more new mods(a total of 40 files). Also, 2 new additions in the Modification (a total of 26 guides/help files/units) page, one being a new catapult sprite by Jérôme Lux. There is now nothing in my "ctp files list", give me something to do(as if I didn't have other things around the site to do)! :)

LOKI GETS POWER HELP
(July 15) Loki, the company that brought C:CTP to the Linux OS has come to an agreement with Terra Soft to to work together in bringing the Loki's ported games to the PowerPC platform. As the press release says "Through this new alliance, Loki will continue to license and port PC games to the Linux OS. Terra Soft will work with Loki to develop PPC-compatible versions based on Loki's source code". So, even if there isn't a Mac port of the game, mac users will be able to play the game not on MAC OS but on Linux.
What this means for C:CTP? The initial release date for the Mac port from MacSoft was Christmas '99, so a PowerPC version of Loki's port could be out much earlier. Macsoft, hurry up! :)

THREE MUSKETEERS
(July 10) It's a slow way, but we're walking. John Wiley("ticktock" on the forums) created the graphics to be used to make a musketeer unit graphic in red, blue and green versions. All are posted in the Modification sub-section. We have more stuff to post on the way, stay tuned!

GONE AGAIN
(July 7) CTP is once again out of the Top 10 Selling Games, according to PCData, based on data collected for the period June 20-26. Last time it made such a disappearance, it reappeared again the following week. All we have to do is wait to see if this turns into a pattern or not.

EMPIRE BUILDING GALA
(July 5) Computer Games Online has, to date, a three-part series of tips to help you build the most successful empires of all time -- in CTP, of course. :-)
All originally posted on CGO on the 25th of June, we must say that the content of these pages is noteworthy! These tips, likely invaluable to some and reassuring to others, are available by clicking on the following three links (numerous screenshots, always a bonus, are included): Part I, Part II and Part III.

COMPLETE LINUX COVERAGE
(July 4) In a continuing effort to make this site your complete resource for Civilization-related news and information, we are putting a call out to all of those Linux CTPer's out there to give us a shout if they would be interested and capable of running a sub-section on CTP for their platform here on Apolyton CS. While we would prefer an already-established website and webmaster to fill this position, anyone familiar with the game, platform, HTML, and the necessary time and energy to make the section a success may apply.

Besides this, all that is left to do in order to apply is to read our Hosting page, review and agree to the terms outlined in GameStats' Affiliate Laws section, and email us today!

MOD PAGE X6
(July 3) As time passes more and more ctp modification "products" come out. To help ctp creators we have created for some time now the Modification subsection. For all sorts of reasons it was a bit left out for a while, and it's for an update. Today we are posting 5(extra big) posts Celestial Dawn made on our CTP Creation forum with comments mainly on AI files. We also have an excellent guide from Harlan Thomson on making unit graphics. Check it all out here.

PLEASED AS PENGUIN
(July 2) Rawn Shah has done his homework on CTP -- he is undoubtedly pleased with the Linux port of CTP, as discussed at length in his 4,000 word review of the game over at LinuxWorld. Shah goes into detail about the basics of gameplay ("This is a strategy game, intended for those who like thinking, planning, and organizing resources. If you prefer fast, manic shoot-'em-up games like Quake or Half-Life, or if you aren't a patient person, you won't much like this game"); building and maintaining cities ("Look for areas that are nonuniform, as this will help you to increase production of different resources when you need to"), and even right down to a briefing on unconventional units which, yes, includes even the EcoRanger ("Each is mostly invisible until the enemy tries to move over it or positions a spy or lawyer beside it").

At the end of his essay-style review, Shah gives CTP four and a half Penguins out of a possible 5. Now you're thinking: where did the other half go? Take a look at the full writeup then and find out!

SEE ALSO:
NEWS AND SITE CHANGES OF JUNE '99...
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