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OLD NEWS

OLD SITE NEWS
30.June New localized patches in Downloads
22.June 7th DC Article, new poll
20.June Power Up! Contest winners and answers announced.
15.June Power Up! Contest closes.
14.June The 4th Calling is now up
13.June Three new sprites
10.June DC #6
7.June German Patch in Database. Link added
4.June "Developer's Corner", 5th article.
2.June Sprite Tool in Database.
1.June Power Up! Contest begins.

LOCALIZED PATCHES RELEASED
(June 30) After weeks of compiling and implementing various tweaks to bugs here and there, Activision has completed and made public Patch v1.1 for all localized versions of CTP. As discussed in the John Heinecke's (Lt. John) status report from the CTP team for June 29th, the French, Italian and Spanish patches are now available for download. They are 3.8MB, 3.6MB, and 3.8MB in size respectively.

ACS is proud to be one if not the first to mirror these latest patches, which can be downloaded from our CTP File Database along with the German and English versions released some time ago.

Before beginning to download or install either of the patches, as it is with any other software update, you should familiarize yourself with the documentation of such files. The important notes for these three patches (as it is with the German version) are as follows: users who have modified their version of the game with the English Beta Map Editor should reinstall before applying this update, and are not intended for use with the Linux version of CTP.

STATUS REPORT: JUNE 29th
(June 30) Late yesterday, Lt. John (John Heinecke) from the CTP Team at Activision posted their latest status report, dated June 29th. From what he had to say, it seems that the team, reunited after taking seperate vacations, is diving right into the next patch!

"The French, Spanish, and Italian patches are posted on our web page. Sorry about the delays, but we had a hard time with our localization of the patches and QA bandwidth problems.

The demo is done, it will be released on cover mounted CD's with gaming mags first, and then online (it's pretty big, ~75MB, so we don't think that too many people will miss it online).

Our programmers and designers are finally all back in the building after taking staggered vacations (the designers went first, then the programmers, then others). Now we're putting plans together for Patch 1.2. We're looking at Hotseat/PBEM, and some new scenario tools. I'll let you know more details as they evolve".

Good news all around!

MAP PLUGINS EXPLAINED
(June 29) Has anyone played around with the Map Plugins, whether it be for a creation you're making or just for fun? Whether you have or not, take into consideration this note from Joe Rumsey of the Activision CTP Team, aka Mr. Ogre, which was posted on our CTP Creation forums just yesterday on this very subject.

"The first plugin creates a height map. The "geometric" DLL used by default basically just sprinkles rectangles around the map, trying to do so in such a way that they clump together to form continents. After it's done, it can actually run the same code as fault.dll, but see below.

The second pass acts as a filter on the output of the first pass. The crater.dll that's used places random circular depressions in the height map.

Once the height map is done, the game sets the water at a level that will give the correct percentage of land, and turns the rest into land, hills, and mountains.

The next two plugins control temperature and humidity. They generate height maps the same way as the first two plugins".

There's more to the post than that! See for yourself!

BACK ON THE LIST
(June 29) CTP is back on PCData's Top Ten Games Listing for the period of June 13-19, 1999. Regaining to the #10 position, CTP returns to the list after a one-week absence, which was its first fall from the weekly report since its release in the first quarter of '99. Will it keep moving on up the charts again? Only time will tell!

LOKI SPEAKS
(June 28) Here's your chance to talk to Loki! Go ahead, ask them anything!

President Scott Draeker, Lead Programmer Sam Lantinga, Programmer Michael Vance and Customer Services Manager Kathryn Sorhaindo will be on the next live episode of "The Linux Show" on Tuesday, June 29. Listen live on TTalk.com, call in on 888-591-tech, or chat on IRC.PINNATEL.COM:6665 Channel #linuxshow.
The program will commence at 6:00 pm pacific, which is 8:00PM Central, 9:00PM Eastern Time, 1:00AM GMT.

WHO NEEDS SLEEP?
(June 28) You don't have to be a strategy enthusiast to enjoy CTP, says reviewer Jeremy "Unknwn" Kats, who has recently become one of the latest in the ever-growing list of addicts to the Civilization series. And yes -- he's a Linux user. Here are some excerpts from the full review:

"I have one starting comment... don't forget to sleep.

Once you start playing, you immediately become immersed in the sounds of the game. The soundtrack is excellent! The sounds of tribal drums in the first CD audio track are just what is necessary to get you into the game. Play is smooth on my P200 even though I do run at 1280x1024. The interface takes a little getting used to, mainly in what pressing the left versus the right mouse button at certain stages of the game does.

But, even with the small control nags, you get used to it. The game is indeed very addicting. If you enjoy turn-based strategy games, go out and buy Civ: CTP now. If you don't have any significant experience with them, I also recommend going out and getting a copy. Although they aren't my favorite, it's still lots of fun. Loki has definitely done a good job on this port and I look forward to their future titles".

PRIZES SHIPPED
(June 28) This is just a quick note to the winners of our recent Power Up! Contest that their prizes were shipped today -- all the details are available for reading in the emails that were sent to them privately earlier in the day. Thanks for being patient folks!

BeOS PORT TO COME
(June 23) Wildcard Design and Activision Inc. have made it official: the Be operating system (BeOS) is to become the latest in a string of ports of platforms to support C:CTP in their gaming lineup. In the official press release, the background information on the deal is discussed at length. Here are some select excerpts from it:
"... Wildcard Design will be porting the game from the original source code so that the graphics, action, and user interface are identical to the PC version. All of the new tools, options, combat, and graphics featured in the PC game will also be included in the BeOS version. It will [also] be based on the identical story line and characters..."

"With the incredible amount of audio and video media in the game, it's no surprise that Civilization: Call To Power is being brought to BeOS", said Philippe Erwin, Director of Licensing and Business Development at Activision. "BeOS is designed to work well with all forms of media, and we are sure this will be no exception. Having creative, strategic games available on their platform of choice will enhance the experience for BeOS users".
Wildcard Design's Chief Executive Officer John Fehr echoed similiar sentiments. "We are pleased to show our increased support for BeOS as a gaming platform. We've been with BeOS through its formative years, and we believe it has become a superior gaming platform as a result of Be's push towards a media-rich operating system. We are pleased to offer the BeOS community a superior strategy game".

When can BeOS users expect to see this title on suppliers' shelves and listed on the Net? Sometime this summer!

FOR THE ADVANCED PLAYER II
(June 22) It is a bit late but it was worth it! Brad Santos writes again for the "Developer's Corner" and gives out the secret of the unconvetional units
"For many first time players of Civilization: Call to Power, the sound of sinister cackling as an unseen Slaver kidnaps another citizen from an unsuspecting city is enough to cause an anxiety attack. The reason for this strong emotional reaction is simple..."
Read on...

TO MOD OR NOT TO MOD?
(June 22) Our tenth poll asks if you play with a mod or not. We've picked the most wanted mods, and especially the three that change the game a lot. Note: in all answers add "I play with" before of them... :)

GREAT, GIVE ME A SECOND ONE
(June 22) With almost 1000 votes(962 to be exact), we have a view of your opinions on the first patch. The results of the "Impressions from the first patch?" poll are "Awesome - The game is perfect now" 3%, "Great - But there is still room for improvement" 39%, "Good - But they didn't fix what I wanted fixed" 30%, "Ok - But I could live without it" 6%, "Disappointed - It is worse now than before" 10% and "None - I have a localized/linux version" 8%.

SAY WHAT?
(June 21) It's been a while since the report of the last one, but for your viewing pleasure is another CTP review. Some bits and pieces we were able to translate from German and French, by using Altavista's Translation Services which rendered some familar words; however, it's not enough to form a representative piece of the review itself to make comment on here.
However, we've been able to ascertain that the reviewer, Martin van den Bosch of GamerMagainze, gave it a 83% rating overall. Thanks to SidGames for 'finding' it.

WINNERS ANNOUNCED
(June 20) All the winners of the "Power Up!" Contest responded, so if you didnt get a mail from us already it means that you didn't win. Congratulations to all 10 winners! The prizes will be sent out sometime in the next week or so. We hope we can have similar contests in the future. For those who wondered, we also posted the answers too...

9 WEEKS, NO MORE?
(June 19) For the week of May 30-Jun 5, CTP was NOT in the top 10 selling games listing, always according to PC Data. A reason(beyond the usual one: time) might be the release of Mechwarrior III(#2) and offers of Monopoly(#6), Wargasm(#8) and Mastercraft Extreme Watersports(#10) at low prices. The SW games continue to hold high places(#1 and #3) and SC 3000 dropped dangerously at #9. If CTP doesn't come back next week it will mean that it was on the top 10 for 9 weeks. It's interesting that that's exactly how many weeks smac was on the top 10... ;) More of this comparison can be found on a thread by MarkG

WINNERS NOTIFIED
(June 16) Less than 24hrs. after the "Power Up!" Contest closed, all the entries have been marked and we have ten lucky winners who have been notified via email today that they are a recipient of either a copy of the game, C:CTP, or its Official Strategy Guide, depending upon which form they originally filled out. We should mention that the competition for the copies of the Game was quite stiff, and as a result we had to use a lottery system to choose the final winners.
We would like to take this time to thank all of those who participating in our contest, the first to be held by us here at ACS. If you were one of those 104, again, thank you! And of course, a big round of thanks from everyone to Activision, who really made this contest possible in the first place.

We ask that each and everyone of you who entered to check your email to see if you are one of those winners! If so, as reminded in the email, you have 72 hours in which to respond to confirm your prize; otherwise, it will be passed onto the next contestant down until we do have ten responses for all the items up for grabs.

And to our visitors not living in the continential United States, Canada and Mexico and were thus ineligible to enter, we hope that you will keep your browsers pointed here for future contest possibilities.

STAR WARS: CTP
(June 16) If Activision makes an add-on or a second version of CTP it should name it Star Wars not Civilization! Why? "Star Wars Episode I: Phantom Menace" with only two weeks in the market grabbed the first place is PC Data's US sales listings for May. It also took the 3rd place in the all-categories listing. Back to the PC Games category, Baldur's Gate Add-On was in the 2nd place, SimCity 3000 dropped one spot down to the 3rd, while the other SW game, "Star Wars Episode I: Racer", was 4th. "Roller Coaster Tycoon" stayed on the 5th, and 6th, who else, C:CTP falling from the 1st spot. In the all-categories listing, C:CTP fell from the 6th to the 11th place.

DESIGNING MP MAPS
(June 10) Summer has started, schools are closing, seems like it's time for some multiplayer battles! But as Brad Santos writes "In a multiplayer game, map balance is perhaps the most crucial factor in determining whether the game is going to be enjoyable, close fought patch, or just an unfair stomping". So, what should one take in mind when designing a map for multiplayer games?
Dr No has the answer...

SLIPS ANOTHER TWO NOTCHES
(June 9) CTP has slid another two notches on PC Data's Top Selling US Games listing, for the week of May 23rd to the 29th. New releases continue to hammer CTP further down the chart. Both Star Wars titles (Phantom Menace and Racer) remain in the #1 and #2 spots respectively for the second time around. Alien Vs. Predator, from publisher Fox Interactive, debuts at #5 which is where CTP was at only seven days ago.
If recent trends observed continue, CTP could be out of the Top Ten in a couple of weeks time.

GERMAN PATCH IS OUT
(June 7) The first of the localized patches for C:CTP is here, and the German civers are the lucky ones! The official page for the patch notes: "German users who have modified their version of the game with the English Beta Map Editor should reinstall before applying this update."
French, Italian, and Spanish versions of the first CTP Patch will follow soon.

FERTILITY GODDESS OR ICE QUEEN?
(June 4) In this week's Developer's Corner, Winnie Lee gives some interesting ideas on what one can do with SLIC. The article exaplains how you can have a unit change the terrain it moves on(!), and even how you can make a civ2 settler unit(if I got right Winnie). It also describes how to have the diplomacy screen open when you click on a foreign unit and other "little slci secrets"...

WE DON'T HAVE YOUR ENTRY!
(June 4) Did you complet to the form to participate in the "POWER UP!" Contest? No? What are thinking? Fill it out immediatelly!!

THE BAD, THE BAD AND THE MUCH BETTER
(June 4) If you thought we were done with ctp reviews you were wrong. The big one is coming from US PC Gamer. In the July issue, Thomas Ruge reports that CTP got a 65%. A couple of months ago the UK edition had given a beta of CTP a 92%... It's known that it's two different magazines, but one wonders... Coincidentally, StrategyXtreme gave it a 6.5. The reviewer wrote "...they've tried to build upon the tried and true Sid Meier formula with ideas of their own and the ideas while good are not brought to bear very well in the overall gameplay". Finally, Rainbow-PCM have added a note about the patch in their rather negative review of ctp. "This makes a world of difference in game play and we think it vastly improves this fine game". I wonder if the two other reviewers have tried the patch...

SPRITE TOOL!
(June 2) Activision released the Sprite Tool(1.4MB) today. Here it's description from the official site:
"This Sprite Tool is for use with a fully installed version of Civilization: Call to Power. The purpose of this tool is to allow users to create and/or edit their own art to include in the game. Download the compressed file and uncompress it to your hard drive. Once uncompressed, open Readme.html to view the licensing agreement and detailed instructions on how to use the tool.

THE PHANTOM STRIKES
(June 2) PC Data released their US sales listing for the week of May 16-22. CTP dropped fromthe 4th to the 5th position. The reason? The two new Star Wars games: Star Wars Episode 1: Phantom Menace and Star Wars Episode 1: Racer. Third was SimCity 3000, and fourth Roller Coaster Tycoon.

THE HOME STRETCH!
(June 16) The contest is now closed, we will anounce the winners in a couple of days...
(June 14) Can you believe that it's almost been two weeks since the start of our Power Up! C:CTP Contest? If you've been putting off entering, we recommend that you wait no longer! Today and tomorrow are the FINAL DAYS to be eligible for a chance to win one of 5 copies of either Civilization: Call To Power or the Official C:CTP Strategy Guide (your choice), all generously donated by Activision! Any entries receieved after June 15th will be ignored.

We will be notifying the lucky recipients via email so they can secure their prize before they are announced here exclusively on ACS. Bookmark this page for further updates!

FABULOUS FIRST WEEK!
(June 8) Thanks to all who have entered our "POWER UP!" contest to date! In its first week running, we've had over 60 entries. DanQ and MarkG have been eagerly been archiving and checking them everyday since it was launched. With one week to go, we hope to have well over 100 in total.
After the contest closes, we (ACS) will be doing some final minute "marking" so we can get the winners announced and the prizes sent on their way shortly thereafter. At the same time we will also post the correct answers to the questions put to you in order to increase your chances of winning, as long as you all promise not to bombard us with requests like "what did I mark down for that question on my form?" :-)

There's T-Minus one week left to vie for a free copy of either CTP or the Official Strategy Guide! So if you live in the continential US, Canada or Mexico and have yet to enter, do so now!!

"POWER UP!" CONTEST
(June 1) From Apolyton CS (ACS) and Activision Inc. (ATVI) comes an event that you won't want to miss out on being apart of: our Power-Up! C:CTP Contest! Enter now for your chance to win one of 5 copies of the game or one of 5 copes of the official strategy guide from BradyGames!
While this contest is only open to residents of continental North America, we have plans down the road for a similar contest that will be open to other world markets.

SEE ALSO:
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